Files
mtgodot-poc/audit/port-map/SpeedTreeLib/SpeedTreeForestDirectX8.cpp.json
T
shenleiandClaude Opus 5.5 a46093104c layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:08:19 +09:00

55 lines
2.2 KiB
JSON

{
"reference": "SpeedTreeLib/SpeedTreeForestDirectX8.cpp",
"reference_sha256": "7dd29079a158ed8af665e45ee1ed7b319732c5d33b5c8a8edcc458b5337c005a",
"priority": "P4",
"contracts": [],
"functions": {
"CSpeedTreeForestDirectX8::CSpeedTreeForestDirectX8": {
"status": "PORTED",
"impl": [
"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::CSpeedTreeForestDirectX8"
]
},
"CSpeedTreeForestDirectX8::~CSpeedTreeForestDirectX8": {
"status": "PORTED",
"impl": [
"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::~CSpeedTreeForestDirectX8"
]
},
"CSpeedTreeForestDirectX8::InitVertexShaders": {
"status": "PORTED",
"impl": [
"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::InitVertexShaders"
],
"note": "verbatim; WRAPPER_USE_NO_WIND / no GPU placement in SpeedTreeConfig.h, so the shader path returns the FVF as in 40250"
},
"CSpeedTreeForestDirectX8::SetRenderingDevice": {
"status": "NEEDS_LIVE",
"impl": [
"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::SetRenderingDevice"
],
"note": "verbatim; light 0 attributes reach the CSpeedTreeRT stand-in's static lighting; tone NEEDS_LIVE"
},
"CSpeedTreeForestDirectX8::UploadWindMatrix": {
"status": "PORTED",
"impl": [
"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::UploadWindMatrix"
],
"note": "verbatim; WRAPPER_USE_NO_WIND / no GPU placement in SpeedTreeConfig.h, so the shader path returns the FVF as in 40250"
},
"CSpeedTreeForestDirectX8::UpdateCompundMatrix": {
"status": "PORTED",
"impl": [
"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::UpdateCompundMatrix"
]
},
"CSpeedTreeForestDirectX8::Render": {
"status": "NEEDS_LIVE",
"impl": [
"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::Render"
],
"note": "verbatim; render states as 40250 (branch CULL_CW, leaf/billboard passes); visual NEEDS_LIVE"
}
}
}