Files
mtgodot-poc/project/net_world_motion_event_test.gd
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

45 lines
1.4 KiB
GDScript

# net_world_motion_event_test —— every real remote actor exposes the native
# MotionEvent detailed signal through NetWorld, without creating client shots.
extends SceneTree
const NetWorld = preload("res://net_world.gd")
class Anim extends Node:
signal motion_event_detailed(event: Dictionary)
class Actor extends Node3D:
var anim := Anim.new()
func _init() -> void:
add_child(anim)
var failures := 0
func check(ok: bool, label: String) -> void:
if not ok:
failures += 1
printerr("FAIL: " + label)
func _init() -> void:
call_deferred("run")
func run() -> void:
var world := NetWorld.new()
var actor := Actor.new()
get_root().add_child(world)
get_root().add_child(actor)
var seen: Array = []
world.actor_motion_event.connect(func(vid: int, event: Dictionary): seen.append([vid, event]))
world._connect_actor_motion_events(actor, 42)
actor.anim.motion_event_detailed.emit({"type": 1, "effect": "remote.mse"})
check(seen.size() == 1 and seen[0][0] == 42 and seen[0][1].effect == "remote.mse",
"remote actor detailed motion event reaches NetWorld")
world._connect_actor_motion_events(actor, 42)
actor.anim.motion_event_detailed.emit({"type": 8})
check(seen.size() == 2, "remote animator is connected only once")
world.free()
actor.free()
await process_frame
if failures == 0:
print("PASS: net_world_motion_event_test")
quit(1 if failures else 0)