Copy PythonTextTail.cpp/PythonTextTailModule.cpp verbatim, drop the pending stand-in and the textTail module stub, register initTextTail() after initChat() and call CPythonTextTail::Initialize() in Create as 40250 does. Implement CScreen::ProjectPosition/UnprojectPosition (were stubs) with D3DXVec3Project/Unproject, and ApplicationStringTable_GetString(DWORD) over UserInterface.rc's English string table. port.login_flow projects the ground item's name tail in an ALT frame and picks it back by screen position. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
162 lines
4.1 KiB
JSON
162 lines
4.1 KiB
JSON
{
|
|
"reference": "EterLib/GrpScreen.cpp",
|
|
"reference_sha256": "3efb287b5acc846f557ade7b828fa76026699a393407d1f0151f5fd5e1dcbebc",
|
|
"priority": "P4",
|
|
"contracts": [],
|
|
"functions": {
|
|
"CScreen::RenderLine3d": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderBox3d": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderBar3d": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderGradationBar3d": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderLineCube": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderCube": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderLine2d": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderBox2d": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderBar2d": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderGradationBar2d": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderCircle2d": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderCircle3d": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderD3DXMesh": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderSphere": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderCylinder": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderTextureBox": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RenderBillboard": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::DrawMinorGrid": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::DrawGrid": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::SetCursorPosition": {
|
|
"status": "ADAPTED",
|
|
"impl": [
|
|
"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::SetCursorPosition"
|
|
],
|
|
"test": "extension/tests/port_login_flow_test.cpp",
|
|
"note": "40250 body verbatim in the platform layer (pick ray through the cursor)."
|
|
},
|
|
"CScreen::GetCursorPosition": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::GetCursorXYPosition": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::GetCursorZPosition": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::GetPickingPosition": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::SetDiffuseColor": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::SetClearColor": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::SetClearDepth": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::SetClearStencil": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::ClearDepthBuffer": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::Clear": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::IsLostDevice": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::RestoreDevice": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::Begin": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::End": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::Show": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::ProjectPosition": {
|
|
"status": "ADAPTED",
|
|
"impl": [
|
|
"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::ProjectPosition"
|
|
],
|
|
"note": "Body verbatim; D3DXVec3Project/Unproject come from port/common/D3DXMath.cpp (D3DX semantics, null matrix = identity).",
|
|
"test": "extension/tests/port_login_flow_test.cpp ground-item step (port.login_flow: ALT frame projects the item name tail, textTail Pick returns the ground item VID)"
|
|
},
|
|
"CScreen::UnprojectPosition": {
|
|
"status": "ADAPTED",
|
|
"impl": [
|
|
"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::UnprojectPosition"
|
|
],
|
|
"note": "Body verbatim; D3DXVec3Project/Unproject come from port/common/D3DXMath.cpp (D3DX semantics, null matrix = identity).",
|
|
"test": "extension/tests/port_login_flow_test.cpp ground-item step (port.login_flow: ALT frame projects the item name tail, textTail Pick returns the ground item VID)"
|
|
},
|
|
"CScreen::SetColorOperation": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::SetDiffuseOperation": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::SetBlendOperation": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::SetOneColorOperation": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::SetAddColorOperation": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::Identity": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::CScreen": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::~CScreen": {
|
|
"status": "TODO"
|
|
},
|
|
"CScreen::BuildViewFrustum": {
|
|
"status": "TODO"
|
|
}
|
|
}
|
|
}
|