Files
mtgodot-poc/.gitignore
T
shenleiandClaude Opus 5.5 70710477cf cleanup: remove Godot-era test data, formats/, dead proto reader and duplicates
- test/: bgfx/Godot render goldens and compare shots nothing reads any more;
  the Granny oracle result m2-numeric.json moves to oracle/
- formats/: only the .spt sniffer was still linked; it moves into
  platform/SpeedTreeLib, the rest and tools/map_probe go
- bgm/ duplicated Client/BGM byte for byte; tools/root archived root scripts
  that root.epk already holds; extension/src/proto had no build reference
- GEMINI.md duplicated AGENTS.md

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 18:43:19 +09:00

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# Metin2 game assets are private. Do not publish or redistribute Ymir art.
# build
/build/
/build-ios/
/build-android/
/build-classic/
/build-port-gate/
/build-debug/
/build-asan/
/cmake-build-*/
/build-release/
/build-native-render/
/build-native/
compile_commands.json
# misc
.DS_Store
*.tmp
*.o
*.a
__pycache__/
*.pyc
.env.live-smoke.local
# credential files never enter git.
*.credentials
*.credentials.json
.env.*.local
# clangd
/.cache/
# oracle: cross-compiled exe + leaked Granny DLL (size / RAD IP — never commit;
# oracle/build-wine.sh rebuilds). See oracle/README.md.
/oracle/oracle.exe
/oracle/*.dll
/oracle/*.dylib
# vendored-lib test artifacts
/build-tools/
# Written by 40250 uitaskbar.py at runtime.
/mouse.cfg
# native Android client (./build-android-native.sh): SDL3 download, NDK builds, Gradle output
/build-android-native/
/android-native/.gradle/
/android-native/app/build/
/android-native/build/
/android-native/local.properties