Files
mtgodot-poc/audit/port-map/GameLib/ActorInstanceMotion.cpp.json
T
shenleiandClaude Opus 5.5 5266b00c6e port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget,
PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils
verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem
join PythonBoot in CPythonApplication member order.

Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead
is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so
SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses
LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading.

The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow
asserts the main instance exists with race 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:02:21 +09:00

267 lines
8.3 KiB
JSON

{
"reference": "GameLib/ActorInstanceMotion.cpp",
"reference_sha256": "850f0d785d710142e7a08ca86f4db54a4940a38c74abe0b5373a43d39a8a0b8d",
"priority": "P0",
"contracts": [],
"functions": {
"CActorInstance::__GetMotionType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetMotionType"
]
},
"CActorInstance::__MotionEventProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__MotionEventProcess"
]
},
"CActorInstance::MotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::MotionProcess"
]
},
"CActorInstance::HORSE_MotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::HORSE_MotionProcess"
]
},
"CActorInstance::ReservingMotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::ReservingMotionProcess"
]
},
"CActorInstance::CurrentMotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CurrentMotionProcess"
]
},
"CActorInstance::SetMotionMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionMode"
]
},
"CActorInstance::GetMotionMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionMode"
]
},
"CActorInstance::SetMotionLoopCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionLoopCount"
]
},
"CActorInstance::PushMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushMotion"
]
},
"CActorInstance::InterceptOnceMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptOnceMotion"
]
},
"CActorInstance::InterceptLoopMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptLoopMotion"
]
},
"CActorInstance::SetLoopMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetLoopMotion"
]
},
"CActorInstance::InterceptMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptMotion"
]
},
"CActorInstance::PushOnceMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushOnceMotion"
]
},
"CActorInstance::PushLoopMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushLoopMotion"
]
},
"CActorInstance::__GetCurrentMotionIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionIndex"
]
},
"CActorInstance::__GetCurrentMotionKey": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionKey"
]
},
"CActorInstance::IsUsingSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsUsingSkill"
]
},
"CActorInstance::IsFishing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsFishing"
]
},
"CActorInstance::CanCancelSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CanCancelSkill"
]
},
"CActorInstance::isLock": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::isLock"
]
},
"CActorInstance::GetLastMotionTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetLastMotionTime"
]
},
"CActorInstance::GetMotionDuration": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionDuration"
]
},
"CActorInstance::GetRandomMotionKey": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetRandomMotionKey"
]
},
"CActorInstance::PreAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PreAttack"
]
},
"CActorInstance::__ClearMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__ClearMotion"
]
},
"CActorInstance::__SetMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__SetMotion"
]
},
"CActorInstance::__BindMotionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__BindMotionData"
]
},
"CActorInstance::__GetLoopCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetLoopCount"
]
},
"CActorInstance::__CanAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanAttack"
]
},
"CActorInstance::__CanNextComboAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanNextComboAttack"
]
},
"CActorInstance::__IsComboAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttacking"
]
},
"CActorInstance::__IsNeedFlyTargetMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsNeedFlyTargetMotion"
]
},
"CActorInstance::__HasMotionFlyEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__HasMotionFlyEvent"
]
},
"CActorInstance::__IsWaitMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsWaitMotion"
]
},
"CActorInstance::__IsMoveMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsMoveMotion"
]
},
"CActorInstance::__IsAttackMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsAttackMotion"
]
},
"CActorInstance::__IsComboAttackMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttackMotion"
]
},
"CActorInstance::__IsDamageMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDamageMotion"
]
},
"CActorInstance::__IsKnockDownMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsKnockDownMotion"
]
},
"CActorInstance::__IsDieMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDieMotion"
]
},
"CActorInstance::__IsStandUpMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsStandUpMotion"
]
}
}
}