Verbatim 40250 GameLib ItemData/ItemManager and UserInterface PythonNonPlayer(+Module) replace their pending stand-ins and the nonplayer module stub. LoadLocaleData's body moves into the platform CPythonApplication stand-in, so the select phase loads item_proto and mob_proto; CPythonSkill is still pending, so it returns false after the tables load. login_flow checks item 19 (Sword+9) and mob 101 (Wild Dog), offline and live. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
211 lines
4.4 KiB
C++
211 lines
4.4 KiB
C++
// Stand-in for the 40250 logic unit UserInterface/PythonSkill.cpp, not ported yet: the members the ported units
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// reference, as platform_stub.py stubs. Delete this file in the commit that ports the unit into port/
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// (docs/PORT-PLAN.md).
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#include "UserInterface/StdAfx.h"
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#include "UserInterface/PythonSkill.h"
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#include "../../PlatformStub.h"
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auto CPythonSkill::SSkillData::IsNeedCorpse() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsToggleSkill() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsChargeSkill() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::GetSkillData(DWORD, TSkillData **) -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::GetTargetRange() const -> DWORD
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<DWORD>();
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}
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auto CPythonSkill::SSkillData::CanChangeDirection() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsFanRange() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsCircleRange() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsAutoSearchTarget() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsNeedTarget() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsUseHPSkill() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsStandingSkill() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::CanUseWeaponType(DWORD) -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsOnlyForAlliance() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::CanUseForMe() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::CanUseIfNotEnough() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsNeedEmptyBottle() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsNeedPoisonBottle() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsNeedBow() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsAttackSkill() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsHorseSkill() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsMovingSkill() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::IsOnlyForGuildWar() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::GetSkillCoolTime(float) -> DWORD
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<DWORD>();
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}
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auto CPythonSkill::SSkillData::GetNeedSP(float) -> int
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<int>();
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}
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auto CPythonSkill::SSkillData::GetMotionLoopCount(float) -> DWORD
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<DWORD>();
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}
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auto CPythonSkill::SSkillData::GetTargetCount(float) -> DWORD
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<DWORD>();
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}
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auto CPythonSkill::SSkillData::GetSkillMotionIndex(int) -> DWORD
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<DWORD>();
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}
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auto CPythonSkill::SSkillData::IsCanUseSkill() -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CPythonSkill::SSkillData::IsNoMotion() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CPythonSkill::SSkillData::GetType() const -> BYTE
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BYTE>();
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}
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auto CPythonSkill::Destroy() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonSkill::RegisterSkillTable(const char *) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CPythonSkill::RegisterSkillDesc(const char *) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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