Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
36 lines
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36 lines
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# 测试资产集 —— 由 M0 T9c 从 fuzz 报告 + 人工挑产出。
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# 路径相对 XRENDER_ASSET_ROOT。每行一个。带 # 的是注释。
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# 覆盖:刚体 / 单材质蒙皮 / 多材质+alpha / 多部件装配+挂点 / 高骨骼数 / 全 4 级 LOD /
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# 多 stage 材质(MODULATE2X 或 ADDSIGNED) / 特效挂点 / fuzz 异常个例
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#
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# ── bootstrap 引导集(M0 自身验证用,assets.list 产出前)──
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PC/ymir work/pc/warrior/warrior_cheongrin.gr2
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PC/ymir work/pc/warrior/warrior_cheongrin_lod_01.gr2
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PC/ymir work/pc/warrior/warrior_cheongrin_lod_02.gr2
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PC/ymir work/pc/warrior/warrior_cheongrin_lod_03.gr2
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PC/ymir work/pc/warrior/action/dance_1.gr2
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Zone/ymir work/zone/oxevent/ox_01.gr2
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#
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# ── 正式集:M0 T9c 补(fuzz 全量 9166 零崩溃 / 零谓词失败后精选)──
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#
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# 蒙皮角色 + 全 4 级 LOD(body/face/附件 5 mesh,PNT332_Skinned,75 骨 Bip01)
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# base 已在 bootstrap;补:另一套 warrior 全 LOD 用于跨模型回归
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PC/ymir work/pc/warrior/warrior_lord.gr2
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PC/ymir work/pc/warrior/warrior_lord_lod_01.gr2
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PC/ymir work/pc/warrior/warrior_lord_lod_02.gr2
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PC/ymir work/pc/warrior/warrior_lord_lod_03.gr2
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# 高 mesh 数装配(17 mesh,6 材质 / 3 贴图)—— 顶点类型混合 + 多 stage 材质
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PC/ymir work/pc/assassin/assassin.gr2
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# 多 skeleton(本体 + 2 武器挂点,3 skeleton / 3 model)—— bone-binding 跨 skeleton 解析
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metin2_patch_dragon_rock_mobs/ymir work/monster2/redthief2_soldier2/redthief2_soldier2_lod_01.gr2
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# 刚体 mesh(PNT332,rigid=1)—— 怪物 LOD
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monster2/ymir work/monster2/snakeman_bow/snakeman_bow_lod_01.gr2
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# 动画:曲线子类型齐全(pos d0/d2·dim3、rot d0/d2·dim4、scale d0·dim9 + d1·dim9)
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PC/ymir work/pc/warrior/action/dance_1.gr2
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monster2/ymir work/monster2/snakeman_bow/00.gr2
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# format v7(Std32LE magic,非 GRNFileMV_Old)—— 11/9166;含 PC 与场景
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PC/ymir work/pc/shaman/shaman_lord.gr2
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Zone/ymir work/zone/dungeon/snow_dungeon/dungeon_a1.gr2
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# 异常个例:bind-pose 自洽 >= 1e-1 的 4 个之一(root 偏移未落在 local/IP 链上)
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metin2_patch_easter1/ymir work/pc/warrior/warrior_rabbit1_backup.gr2
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