GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
26 lines
1.1 KiB
JSON
26 lines
1.1 KiB
JSON
{
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"reference": "GameLib/MapOutdoorRenderHTP.cpp",
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"reference_sha256": "e5587b5b19fb26ede6cdf9f3e6d14ad6c2ce15e0947070cce8e7e5dd0f7fd156",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch": {
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"status": "DIVERGENT",
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"impl": [
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"extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch"
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],
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"note": "No-op: the Godot terrain adapter draws the height-field (PORT-PLAN §3); the D3D8 texture-stage splat passes have no recording-device counterpart."
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},
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"CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat": {
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"status": "DIVERGENT",
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"impl": [],
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"note": "Not built: only called from __RenderTerrain_RenderHardwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
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},
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"CMapOutdoor::__HardwareTransformPatch_RenderPatchNone": {
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"status": "DIVERGENT",
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"impl": [],
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"note": "Not built: only called from __RenderTerrain_RenderHardwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)."
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}
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}
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}
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