- Metin2Model stores gr2::dump_materials() and can resolve surface textures via tri_groups[0].material_index -> material.diffuse_texture basename, gated behind use_gr2_materials (default off): the mapping is unverified and currently regresses warrior (body surfaces pick the face texture), so the filename-convention + dir-scan path stays the default. - Property + setter for use_gr2_materials so it can be A/B'd once a Granny oracle exists. Logged: "gr2 materials: N (M with diffuse name)". warrior/assassin/shaman render unchanged from the heuristic path. docs/GODOT-POC-PLAN.md §M2.5 T2.5.6 gap list already covers the open item. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaHYEY9rwLWt21PULiYjeJ
256 KiB
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256 KiB
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