Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
23 lines
756 B
GDScript
23 lines
756 B
GDScript
# bake_asset_index —— 构建期跑一次:扫 assets_root 建 AssetResolver 索引,
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# 写到 <assets_root>/asset_index.txt。打进 PCK 后移动端 build_or_load() 直接装载。
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# godot --headless --path project --script bake_asset_index.gd
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extends SceneTree
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func _init() -> void:
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var root := AssetRoot.path()
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if not AssetRoot.available():
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printerr("no assets at ", root)
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quit(1)
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return
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var w = ClassDB.instantiate("Metin2World")
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w.set("assets_root", root)
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var out := root.path_join("asset_index.txt")
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var ok: bool = w.call("bake_asset_index", out)
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if ok:
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var sz := FileAccess.get_file_as_bytes(out).size()
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print("PASS: baked asset_index.txt (%d bytes) at %s" % [sz, out])
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quit(0)
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else:
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printerr("bake failed")
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quit(1)
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