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mtgodot-poc/project/project.godot
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; Godot 4.7 project — mtgodot-poc Phase 1 (macOS)
; See ../docs/GODOT-POC-PLAN.md
config_version=5
[application]
config/name="mtgodot-poc"
; 完整客户端入口(登录→选人→进游戏)。旧的模型查看器 harness 仍可跑:
; godot --path project res://main.tscn
run/main_scene="res://client_main.tscn"
config/features=PackedStringArray("4.7", "Forward Plus")
[debug]
gdscript/warnings/untyped_declaration=1
[input_devices]
; F7: game_camera.gd / player_controller.gd handle InputEventScreenTouch/Drag
; directly on device — don't also synthesize mouse events from touch (would
; double-fire tap-to-move). Desktop still uses real mouse events.
pointing/emulate_mouse_from_touch=false
[mt]
ui/profile="auto"
ui/mobile_scale=1.0
ui/show_touch_debug=false
[display]
window/handheld/orientation=0
window/size/viewport_width=1920
window/size/viewport_height=1080
[rendering]
renderer/rendering_method="forward_plus"
anti_aliasing/quality/msaa_3d=2
textures/vram_compression/import_etc2_astc=true