Files
mtgodot-poc/audit/port-map/GameLib/ActorInstanceRender.cpp.json
T
shenleiandClaude Opus 5.5 5266b00c6e port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget,
PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils
verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem
join PythonBoot in CPythonApplication member order.

Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead
is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so
SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses
LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading.

The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow
asserts the main instance exists with race 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:02:21 +09:00

141 lines
4.3 KiB
JSON

{
"reference": "GameLib/ActorInstanceRender.cpp",
"reference_sha256": "1fe9bf66e106844b6e525a1482ff796546fe2be6294d1d8f35c1b136ce7caeb1",
"priority": "P4",
"contracts": [],
"functions": {
"CActorInstance::IsDirLine": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::IsDirLine"
]
},
"CActorInstance::ShowDirectionLine": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::ShowDirectionLine"
]
},
"CActorInstance::SetMaterialColor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialColor"
]
},
"CActorInstance::SetMaterialAlpha": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialAlpha"
]
},
"CActorInstance::OnRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::OnRender"
]
},
"CActorInstance::BeginDiffuseRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginDiffuseRender"
]
},
"CActorInstance::EndDiffuseRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndDiffuseRender"
]
},
"CActorInstance::BeginOpacityRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginOpacityRender"
]
},
"CActorInstance::EndOpacityRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndOpacityRender"
]
},
"CActorInstance::BeginBlendRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginBlendRender"
]
},
"CActorInstance::EndBlendRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndBlendRender"
]
},
"CActorInstance::BeginAddRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginAddRender"
]
},
"CActorInstance::EndAddRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndAddRender"
]
},
"CActorInstance::RestoreRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RestoreRenderMode"
]
},
"CActorInstance::SetAddRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddRenderMode"
]
},
"CActorInstance::SetRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetRenderMode"
]
},
"CActorInstance::SetAddColor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddColor"
]
},
"CActorInstance::BeginModulateRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginModulateRender"
]
},
"CActorInstance::EndModulateRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndModulateRender"
]
},
"CActorInstance::SetModulateRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetModulateRenderMode"
]
},
"CActorInstance::RenderCollisionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderCollisionData"
]
},
"CActorInstance::RenderToShadowMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderToShadowMap"
]
}
}
}