Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
267 lines
8.3 KiB
JSON
267 lines
8.3 KiB
JSON
{
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"reference": "GameLib/ActorInstanceMotion.cpp",
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"reference_sha256": "850f0d785d710142e7a08ca86f4db54a4940a38c74abe0b5373a43d39a8a0b8d",
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"priority": "P0",
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"contracts": [],
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"functions": {
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"CActorInstance::__GetMotionType": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetMotionType"
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]
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},
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"CActorInstance::__MotionEventProcess": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__MotionEventProcess"
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]
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},
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"CActorInstance::MotionProcess": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::MotionProcess"
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]
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},
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"CActorInstance::HORSE_MotionProcess": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::HORSE_MotionProcess"
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]
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},
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"CActorInstance::ReservingMotionProcess": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::ReservingMotionProcess"
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]
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},
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"CActorInstance::CurrentMotionProcess": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CurrentMotionProcess"
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]
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},
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"CActorInstance::SetMotionMode": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionMode"
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]
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},
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"CActorInstance::GetMotionMode": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionMode"
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]
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},
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"CActorInstance::SetMotionLoopCount": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionLoopCount"
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]
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},
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"CActorInstance::PushMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushMotion"
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]
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},
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"CActorInstance::InterceptOnceMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptOnceMotion"
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]
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},
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"CActorInstance::InterceptLoopMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptLoopMotion"
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]
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},
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"CActorInstance::SetLoopMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetLoopMotion"
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]
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},
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"CActorInstance::InterceptMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptMotion"
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]
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},
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"CActorInstance::PushOnceMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushOnceMotion"
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]
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},
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"CActorInstance::PushLoopMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushLoopMotion"
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]
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},
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"CActorInstance::__GetCurrentMotionIndex": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionIndex"
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]
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},
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"CActorInstance::__GetCurrentMotionKey": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionKey"
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]
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},
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"CActorInstance::IsUsingSkill": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsUsingSkill"
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]
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},
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"CActorInstance::IsFishing": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsFishing"
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]
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},
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"CActorInstance::CanCancelSkill": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CanCancelSkill"
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]
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},
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"CActorInstance::isLock": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::isLock"
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]
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},
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"CActorInstance::GetLastMotionTime": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetLastMotionTime"
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]
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},
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"CActorInstance::GetMotionDuration": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionDuration"
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]
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},
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"CActorInstance::GetRandomMotionKey": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetRandomMotionKey"
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]
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},
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"CActorInstance::PreAttack": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PreAttack"
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]
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},
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"CActorInstance::__ClearMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__ClearMotion"
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]
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},
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"CActorInstance::__SetMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__SetMotion"
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]
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},
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"CActorInstance::__BindMotionData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__BindMotionData"
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]
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},
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"CActorInstance::__GetLoopCount": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetLoopCount"
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]
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},
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"CActorInstance::__CanAttack": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanAttack"
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]
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},
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"CActorInstance::__CanNextComboAttack": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanNextComboAttack"
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]
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},
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"CActorInstance::__IsComboAttacking": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttacking"
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]
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},
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"CActorInstance::__IsNeedFlyTargetMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsNeedFlyTargetMotion"
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]
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},
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"CActorInstance::__HasMotionFlyEvent": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__HasMotionFlyEvent"
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]
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},
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"CActorInstance::__IsWaitMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsWaitMotion"
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]
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},
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"CActorInstance::__IsMoveMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsMoveMotion"
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]
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},
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"CActorInstance::__IsAttackMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsAttackMotion"
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]
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},
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"CActorInstance::__IsComboAttackMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttackMotion"
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]
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},
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"CActorInstance::__IsDamageMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDamageMotion"
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]
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},
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"CActorInstance::__IsKnockDownMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsKnockDownMotion"
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]
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},
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"CActorInstance::__IsDieMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDieMotion"
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]
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},
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"CActorInstance::__IsStandUpMotion": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsStandUpMotion"
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]
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}
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}
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}
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