port.login_flow drives the real 40250 root scripts through the ported
CPythonNetworkStream and CAccountConnector against a loopback auth + game
server built from net/classic (wire layouts, sequence table, cipher) that
answers like the 40250 desc.cpp/input*.cpp: handshake, key agreement,
LOGIN3/AUTH_SUCCESS, LOGIN2, the character list, DirectEnter reconnect,
CHARACTER_SELECT, the loading packets and CLIENT_VERSION, with every
sequence byte checked.
- NetStream::ActivateCipher decrypts ciphertext already buffered behind
KEY_AGREEMENT_COMPLETED (PORT)
- CPythonApplication is final (PORT): no application object exists on the
platform yet, so its virtual overrides must be called directly
- app.GetTime (GetGlobalTime) and camera/center-position stubs
- SendClientVersionPacket verbatim in the PhaseGame stand-in
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>