Files
mtgodot-poc/.gitignore
T
shenleiandClaude Opus 5 f39a55fdd5 feat(playable): 首个 Mac 联网内测版 STB-01 soak 工具与发布状态文档
- 新增 script/playable_soak.sh:先做 soak 配置/资源校验,无 --allow-gameplay
  只校验不启动客户端;N(>=10) 次独立正常退出运行 + 墙钟 soak,失败即停止后续
  运行并记 BLOCKED;写本批次 release-manifest.json 后聚合
- run_client_gate.sh:确认的故障代理对所有 suite 启动(共享场景的退出运行也经代理);
  soak 超时下限只约束 soak 客户端(validate_soak 增加 soak_client 参数)
- 新增本地 127.0.0.1 故障代理、RSS 采样/内存判定、窗口/指标/流程模块及其测试
- forest_mob_render_test 输出 PASS/FAIL 标记,供 rendering_batch_test.sh 识别
- 新增 docs/FIRST-MAC-PLAYABLE-STATUS.md:如实记录 PASS/BLOCKED、已知问题与环境需求
- .gitignore 排除本地场景配置、凭据文件与运行输出

离线回归:rendering_batch_test.sh failures=0,playable_gate_test.sh PASS,
node 夹具测试 PASS。未联网运行,未重建候选包。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ft3kXpNdLbKEfg5uDLfqVF
2026-09-11 22:06:48 +09:00

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# Metin2 game assets (project/asset_root.gd). Committed to THIS self-hosted
# private repo for one-clone multi-device builds. Do not publish/redistribute
# — copyrighted Ymir art. MT_ASSETS env var overrides the location.
/assets/asset_index.txt # derived — regen: godot --headless --path project --script bake_asset_index.gd
# build
/build/
# 渲染测试的落图输出(test/rendering 用例自建)
/project/build/
/build-ios/
/build-android/
/build-classic/
/cmake-build-*/
compile_commands.json
# godot
/assets/**/*.import
/assets/**/*.uid
/project/.godot/
/project/bin/*.dylib
/project/bin/*.dSYM/
/project/bin/*.so
/project/bin/*.dll
/project/bin/*.wasm
/project/bin/ios/
/project/bin/android/
# Android Gradle build template (~1.2 GB of regenerable Gradle output + Godot
# .aar). Recreate per machine:
# godot --headless --path project --install-android-build-template \
# --export-debug Android build/export/mtgodot-poc.apk
/project/android/
# misc
.DS_Store
*.tmp
*.o
*.a
.env.live-smoke.local
# playable network tests: local scenario/fixture configs, credential files and
# run outputs never enter git. Only scenario.example.json and the static gate
# fixtures in test/playable are committed. Run outputs live under /build/playable.
/test/playable/*.local.json
/test/playable/*.local.txt
/test/playable/runs/
*.credentials
*.credentials.json
.env.*.local
# clangd
/.cache/
# oracle: cross-compiled exe + leaked Granny DLL (size / RAD IP — never commit;
# oracle/build-wine.sh rebuilds). See oracle/README.md.
/oracle/oracle.exe
/oracle/*.dll
/oracle/*.dylib
# vendored-lib test artifacts
/test/oracle_dumps/
/test/*.actual.png
/build-tools/
# libgr2 tool outputs
/fuzz-report.json
/test/m2-numeric.json.tmp
# compare.py render output
/test/compare-shots/
/test/compare-report.json