- 新增 script/playable_soak.sh:先做 soak 配置/资源校验,无 --allow-gameplay 只校验不启动客户端;N(>=10) 次独立正常退出运行 + 墙钟 soak,失败即停止后续 运行并记 BLOCKED;写本批次 release-manifest.json 后聚合 - run_client_gate.sh:确认的故障代理对所有 suite 启动(共享场景的退出运行也经代理); soak 超时下限只约束 soak 客户端(validate_soak 增加 soak_client 参数) - 新增本地 127.0.0.1 故障代理、RSS 采样/内存判定、窗口/指标/流程模块及其测试 - forest_mob_render_test 输出 PASS/FAIL 标记,供 rendering_batch_test.sh 识别 - 新增 docs/FIRST-MAC-PLAYABLE-STATUS.md:如实记录 PASS/BLOCKED、已知问题与环境需求 - .gitignore 排除本地场景配置、凭据文件与运行输出 离线回归:rendering_batch_test.sh failures=0,playable_gate_test.sh PASS, node 夹具测试 PASS。未联网运行,未重建候选包。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ft3kXpNdLbKEfg5uDLfqVF
71 lines
1.8 KiB
Plaintext
71 lines
1.8 KiB
Plaintext
# Metin2 game assets (project/asset_root.gd). Committed to THIS self-hosted
|
|
# private repo for one-clone multi-device builds. Do not publish/redistribute
|
|
# — copyrighted Ymir art. MT_ASSETS env var overrides the location.
|
|
/assets/asset_index.txt # derived — regen: godot --headless --path project --script bake_asset_index.gd
|
|
|
|
# build
|
|
/build/
|
|
# 渲染测试的落图输出(test/rendering 用例自建)
|
|
/project/build/
|
|
/build-ios/
|
|
/build-android/
|
|
/build-classic/
|
|
/cmake-build-*/
|
|
compile_commands.json
|
|
|
|
# godot
|
|
/assets/**/*.import
|
|
/assets/**/*.uid
|
|
/project/.godot/
|
|
/project/bin/*.dylib
|
|
/project/bin/*.dSYM/
|
|
/project/bin/*.so
|
|
/project/bin/*.dll
|
|
/project/bin/*.wasm
|
|
/project/bin/ios/
|
|
/project/bin/android/
|
|
# Android Gradle build template (~1.2 GB of regenerable Gradle output + Godot
|
|
# .aar). Recreate per machine:
|
|
# godot --headless --path project --install-android-build-template \
|
|
# --export-debug Android build/export/mtgodot-poc.apk
|
|
/project/android/
|
|
|
|
# misc
|
|
.DS_Store
|
|
*.tmp
|
|
*.o
|
|
*.a
|
|
.env.live-smoke.local
|
|
|
|
# playable network tests: local scenario/fixture configs, credential files and
|
|
# run outputs never enter git. Only scenario.example.json and the static gate
|
|
# fixtures in test/playable are committed. Run outputs live under /build/playable.
|
|
/test/playable/*.local.json
|
|
/test/playable/*.local.txt
|
|
/test/playable/runs/
|
|
*.credentials
|
|
*.credentials.json
|
|
.env.*.local
|
|
|
|
# clangd
|
|
/.cache/
|
|
|
|
# oracle: cross-compiled exe + leaked Granny DLL (size / RAD IP — never commit;
|
|
# oracle/build-wine.sh rebuilds). See oracle/README.md.
|
|
/oracle/oracle.exe
|
|
/oracle/*.dll
|
|
/oracle/*.dylib
|
|
|
|
# vendored-lib test artifacts
|
|
/test/oracle_dumps/
|
|
/test/*.actual.png
|
|
/build-tools/
|
|
|
|
# libgr2 tool outputs
|
|
/fuzz-report.json
|
|
/test/m2-numeric.json.tmp
|
|
|
|
# compare.py render output
|
|
/test/compare-shots/
|
|
/test/compare-report.json
|