Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/audio_stream_playback.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

137 lines
7.4 KiB
C++

/**************************************************************************/
/* audio_stream_playback.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/audio_stream_playback.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/classes/audio_sample_playback.hpp>
#include <godot_cpp/variant/string_name.hpp>
namespace godot {
void AudioStreamPlayback::set_sample_playback(const Ref<AudioSamplePlayback> &p_playback_sample) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamPlayback::get_class_static()._native_ptr(), StringName("set_sample_playback")._native_ptr(), 3195455091);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, (p_playback_sample != nullptr ? &p_playback_sample->_owner : nullptr));
}
Ref<AudioSamplePlayback> AudioStreamPlayback::get_sample_playback() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamPlayback::get_class_static()._native_ptr(), StringName("get_sample_playback")._native_ptr(), 3482738536);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref<AudioSamplePlayback>()));
return Ref<AudioSamplePlayback>::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj<AudioSamplePlayback>(_gde_method_bind, _owner));
}
PackedVector2Array AudioStreamPlayback::mix_audio(float p_rate_scale, int32_t p_frames) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamPlayback::get_class_static()._native_ptr(), StringName("mix_audio")._native_ptr(), 3341291446);
CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedVector2Array()));
double p_rate_scale_encoded;
PtrToArg<double>::encode(p_rate_scale, &p_rate_scale_encoded);
int64_t p_frames_encoded;
PtrToArg<int64_t>::encode(p_frames, &p_frames_encoded);
return ::godot::internal::_call_native_mb_ret<PackedVector2Array>(_gde_method_bind, _owner, &p_rate_scale_encoded, &p_frames_encoded);
}
void AudioStreamPlayback::start(double p_from_pos) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamPlayback::get_class_static()._native_ptr(), StringName("start")._native_ptr(), 1958160172);
CHECK_METHOD_BIND(_gde_method_bind);
double p_from_pos_encoded;
PtrToArg<double>::encode(p_from_pos, &p_from_pos_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_from_pos_encoded);
}
void AudioStreamPlayback::seek(double p_time) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamPlayback::get_class_static()._native_ptr(), StringName("seek")._native_ptr(), 1958160172);
CHECK_METHOD_BIND(_gde_method_bind);
double p_time_encoded;
PtrToArg<double>::encode(p_time, &p_time_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_time_encoded);
}
void AudioStreamPlayback::stop() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamPlayback::get_class_static()._native_ptr(), StringName("stop")._native_ptr(), 3218959716);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner);
}
int32_t AudioStreamPlayback::get_loop_count() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamPlayback::get_class_static()._native_ptr(), StringName("get_loop_count")._native_ptr(), 3905245786);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
double AudioStreamPlayback::get_playback_position() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamPlayback::get_class_static()._native_ptr(), StringName("get_playback_position")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
bool AudioStreamPlayback::is_playing() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamPlayback::get_class_static()._native_ptr(), StringName("is_playing")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void AudioStreamPlayback::_start(double p_from_pos) {}
void AudioStreamPlayback::_stop() {}
bool AudioStreamPlayback::_is_playing() const {
return false;
}
int32_t AudioStreamPlayback::_get_loop_count() const {
return 0;
}
double AudioStreamPlayback::_get_playback_position() const {
return 0.0;
}
void AudioStreamPlayback::_seek(double p_position) {}
int32_t AudioStreamPlayback::_mix(AudioFrame *p_buffer, float p_rate_scale, int32_t p_frames) {
return 0;
}
void AudioStreamPlayback::_tag_used_streams() {}
void AudioStreamPlayback::_set_parameter(const StringName &p_name, const Variant &p_value) {}
Variant AudioStreamPlayback::_get_parameter(const StringName &p_name) const {
return Variant();
}
} // namespace godot