Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/gltf_node.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

257 lines
16 KiB
C++

/**************************************************************************/
/* gltf_node.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/gltf_node.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/classes/gltf_state.hpp>
#include <godot_cpp/variant/string_name.hpp>
namespace godot {
String GLTFNode::get_original_name() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_original_name")._native_ptr(), 2841200299);
CHECK_METHOD_BIND_RET(_gde_method_bind, (String()));
return ::godot::internal::_call_native_mb_ret<String>(_gde_method_bind, _owner);
}
void GLTFNode::set_original_name(const String &p_original_name) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_original_name")._native_ptr(), 83702148);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_original_name);
}
int32_t GLTFNode::get_parent() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_parent")._native_ptr(), 2455072627);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void GLTFNode::set_parent(int32_t p_parent) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_parent")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_parent_encoded;
PtrToArg<int64_t>::encode(p_parent, &p_parent_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_parent_encoded);
}
int32_t GLTFNode::get_height() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_height")._native_ptr(), 2455072627);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void GLTFNode::set_height(int32_t p_height) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_height")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_height_encoded;
PtrToArg<int64_t>::encode(p_height, &p_height_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_height_encoded);
}
Transform3D GLTFNode::get_xform() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_xform")._native_ptr(), 4183770049);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform3D()));
return ::godot::internal::_call_native_mb_ret<Transform3D>(_gde_method_bind, _owner);
}
void GLTFNode::set_xform(const Transform3D &p_xform) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_xform")._native_ptr(), 2952846383);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_xform);
}
int32_t GLTFNode::get_mesh() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_mesh")._native_ptr(), 2455072627);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void GLTFNode::set_mesh(int32_t p_mesh) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_mesh")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_mesh_encoded;
PtrToArg<int64_t>::encode(p_mesh, &p_mesh_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_mesh_encoded);
}
int32_t GLTFNode::get_camera() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_camera")._native_ptr(), 2455072627);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void GLTFNode::set_camera(int32_t p_camera) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_camera")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_camera_encoded;
PtrToArg<int64_t>::encode(p_camera, &p_camera_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_camera_encoded);
}
int32_t GLTFNode::get_skin() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_skin")._native_ptr(), 2455072627);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void GLTFNode::set_skin(int32_t p_skin) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_skin")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_skin_encoded;
PtrToArg<int64_t>::encode(p_skin, &p_skin_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_skin_encoded);
}
int32_t GLTFNode::get_skeleton() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_skeleton")._native_ptr(), 2455072627);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void GLTFNode::set_skeleton(int32_t p_skeleton) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_skeleton")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_skeleton_encoded;
PtrToArg<int64_t>::encode(p_skeleton, &p_skeleton_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_skeleton_encoded);
}
Vector3 GLTFNode::get_position() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_position")._native_ptr(), 3783033775);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector3()));
return ::godot::internal::_call_native_mb_ret<Vector3>(_gde_method_bind, _owner);
}
void GLTFNode::set_position(const Vector3 &p_position) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_position")._native_ptr(), 3460891852);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_position);
}
Quaternion GLTFNode::get_rotation() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_rotation")._native_ptr(), 2916281908);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Quaternion()));
return ::godot::internal::_call_native_mb_ret<Quaternion>(_gde_method_bind, _owner);
}
void GLTFNode::set_rotation(const Quaternion &p_rotation) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_rotation")._native_ptr(), 1727505552);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_rotation);
}
Vector3 GLTFNode::get_scale() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_scale")._native_ptr(), 3783033775);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector3()));
return ::godot::internal::_call_native_mb_ret<Vector3>(_gde_method_bind, _owner);
}
void GLTFNode::set_scale(const Vector3 &p_scale) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_scale")._native_ptr(), 3460891852);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_scale);
}
PackedInt32Array GLTFNode::get_children() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_children")._native_ptr(), 969006518);
CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedInt32Array()));
return ::godot::internal::_call_native_mb_ret<PackedInt32Array>(_gde_method_bind, _owner);
}
void GLTFNode::set_children(const PackedInt32Array &p_children) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_children")._native_ptr(), 3614634198);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_children);
}
void GLTFNode::append_child_index(int32_t p_child_index) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("append_child_index")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_child_index_encoded;
PtrToArg<int64_t>::encode(p_child_index, &p_child_index_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_child_index_encoded);
}
int32_t GLTFNode::get_light() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_light")._native_ptr(), 2455072627);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void GLTFNode::set_light(int32_t p_light) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_light")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_light_encoded;
PtrToArg<int64_t>::encode(p_light, &p_light_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_light_encoded);
}
bool GLTFNode::get_visible() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_visible")._native_ptr(), 2240911060);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void GLTFNode::set_visible(bool p_visible) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_visible")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_visible_encoded;
PtrToArg<bool>::encode(p_visible, &p_visible_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_visible_encoded);
}
Variant GLTFNode::get_additional_data(const StringName &p_extension_name) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_additional_data")._native_ptr(), 2138907829);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Variant()));
return ::godot::internal::_call_native_mb_ret<Variant>(_gde_method_bind, _owner, &p_extension_name);
}
void GLTFNode::set_additional_data(const StringName &p_extension_name, const Variant &p_additional_data) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("set_additional_data")._native_ptr(), 3776071444);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_extension_name, &p_additional_data);
}
NodePath GLTFNode::get_scene_node_path(const Ref<GLTFState> &p_gltf_state, bool p_handle_skeletons) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(GLTFNode::get_class_static()._native_ptr(), StringName("get_scene_node_path")._native_ptr(), 573359477);
CHECK_METHOD_BIND_RET(_gde_method_bind, (NodePath()));
int8_t p_handle_skeletons_encoded;
PtrToArg<bool>::encode(p_handle_skeletons, &p_handle_skeletons_encoded);
return ::godot::internal::_call_native_mb_ret<NodePath>(_gde_method_bind, _owner, (p_gltf_state != nullptr ? &p_gltf_state->_owner : nullptr), &p_handle_skeletons_encoded);
}
} // namespace godot