- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
34 lines
843 B
C++
34 lines
843 B
C++
#pragma once
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#include "GrpDIB.h"
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class CBlockTexture;
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class CDibBar
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{
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public:
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CDibBar();
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virtual ~CDibBar();
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bool Create(HDC hdc, DWORD dwWidth, DWORD dwHeight);
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void Invalidate();
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void SetClipRect(const RECT & c_rRect);
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void ClearBar();
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void Render(int ix, int iy);
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protected:
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DWORD __NearTextureSize(DWORD dwSize);
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void __DivideTextureSize(DWORD dwSize, DWORD dwMax, DWORD * pdwxStep, DWORD * pdwxCount, DWORD * pdwxRest);
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CBlockTexture * __BuildTextureBlock(DWORD dwxPos, DWORD dwyPos, DWORD dwImageWidth, DWORD dwImageHeight, DWORD dwTextureWidth, DWORD dwTextureHeight);
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void __BuildTextureBlockList(DWORD dwWidth, DWORD dwHeight, DWORD dwMax=256);
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virtual void OnCreate(){}
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protected:
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CGraphicDib m_dib;
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std::vector<CBlockTexture *> m_kVec_pkBlockTexture;
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DWORD m_dwWidth;
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DWORD m_dwHeight;
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};
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