Files
mtgodot-poc/audit/port-map/GameLib/ActorInstanceCollisionDetection.cpp.json
T
shenleiandClaude Opus 5.5 5266b00c6e port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget,
PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils
verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem
join PythonBoot in CPythonApplication member order.

Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead
is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so
SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses
LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading.

The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow
asserts the main instance exists with race 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:02:21 +09:00

117 lines
4.0 KiB
JSON

{
"reference": "GameLib/ActorInstanceCollisionDetection.cpp",
"reference_sha256": "966bb8a305e8aba30699a7d1f88e417c1d32e0582e6c6e9c203ae48f87bf53cf",
"priority": "P0",
"contracts": [],
"functions": {
"CActorInstance::__InitializeCollisionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__InitializeCollisionData"
]
},
"CActorInstance::EnableSkipCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::EnableSkipCollision"
]
},
"CActorInstance::DisableSkipCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::DisableSkipCollision"
]
},
"CActorInstance::CanSkipCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CanSkipCollision"
]
},
"CActorInstance::UpdatePointInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdatePointInstance"
]
},
"CActorInstance::UpdateAdvancingPointInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdateAdvancingPointInstance"
]
},
"CActorInstance::CheckCollisionDetection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CheckCollisionDetection"
]
},
"CActorInstance::CreateCollisionInstancePiece": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CreateCollisionInstancePiece"
]
},
"CActorInstance::__SplashAttackProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__SplashAttackProcess"
]
},
"CActorInstance::__NormalAttackProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__NormalAttackProcess"
]
},
"CActorInstance::AttackingProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AttackingProcess"
]
},
"CActorInstance::TestPhysicsBlendingCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestPhysicsBlendingCollision"
]
},
"CActorInstance::TestActorCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestActorCollision"
]
},
"CActorInstance::AvoidObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AvoidObject"
]
},
"CActorInstance::IsBlockObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::IsBlockObject"
]
},
"CActorInstance::BlockMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::BlockMovement"
]
},
"CActorInstance::__TestObjectCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__TestObjectCollision"
]
},
"CActorInstance::TestCollisionWithDynamicSphere": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestCollisionWithDynamicSphere"
]
}
}
}