76 closure headers (EterBase, EterLocale, EterPack, EterLib, GameLib, MilesLib, EffectLib, SphereLib, EterImageLib) copied by the new port_copy.py (CP949->UTF-8, LF, include-path case only); platform-class headers go to the mirror path too, as the interface platform/ implements. Six manual `// PORT:` edits (Random, Singleton, Pool, Stl, Utils, FlyTarget). - common/D3D8Types.h: D3D8 value types with SDK values/layout, opaque COM interfaces - common/shim/sdk (d3d8/d3dx8/mss) on every platform, common/shim/win32 off Windows - Win32Types/Win32Crt: HRESULT, GUID, LARGE_INTEGER, LOGFONT/TEXTMETRIC, _atoi64, CRITICAL_SECTION on std::recursive_mutex - header gate prepends each library's StdAfx.h (40250's precompiled header) port_gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). ScriptLib/EterPythonLib/UserInterface wait for 2P (their StdAfx includes Python). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
50 lines
649 B
C++
50 lines
649 B
C++
#pragma once
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template<typename T>
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class CFuncObject
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{
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public:
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CFuncObject()
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{
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Clear();
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}
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virtual ~CFuncObject()
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{
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}
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void Clear()
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{
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m_pSelfObject = NULL;
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m_pFuncObject = NULL;
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}
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void Set(T* pSelfObject, void (T::*pFuncObject)())
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{
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m_pSelfObject = pSelfObject;
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m_pFuncObject = pFuncObject;
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}
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bool IsEmpty()
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{
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if (m_pSelfObject != NULL)
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return false;
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if (m_pFuncObject != NULL)
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return false;
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return true;
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}
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void Run()
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{
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if (m_pSelfObject)
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if (m_pFuncObject)
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(m_pSelfObject->*m_pFuncObject)();
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}
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protected:
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T * m_pSelfObject;
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void (T::*m_pFuncObject) ();
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};
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