- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
36 lines
746 B
C++
36 lines
746 B
C++
#pragma once
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#include "GrpTexture.h"
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class CGraphicShadowTexture : public CGraphicTexture
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{
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public:
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CGraphicShadowTexture();
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virtual ~CGraphicShadowTexture();
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void Destroy();
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bool Create(int width, int height);
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void Begin();
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void End();
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void Set(int stage = 0) const;
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const D3DXMATRIX& GetLightVPMatrixReference() const;
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LPDIRECT3DTEXTURE8 GetD3DTexture() const;
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protected:
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void Initialize();
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protected:
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D3DXMATRIX m_d3dLightVPMatrix;
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D3DVIEWPORT8 m_d3dOldViewport;
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LPDIRECT3DTEXTURE8 m_lpd3dShadowTexture;
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LPDIRECT3DSURFACE8 m_lpd3dShadowSurface;
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LPDIRECT3DSURFACE8 m_lpd3dDepthSurface;
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LPDIRECT3DSURFACE8 m_lpd3dOldBackBufferSurface;
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LPDIRECT3DSURFACE8 m_lpd3dOldDepthBufferSurface;
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};
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