GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
21 lines
619 B
JSON
21 lines
619 B
JSON
{
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"reference": "GameLib/TerrainQuadtree.cpp",
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"reference_sha256": "87b38a1510f995b4a0b0646aa8fcd55ee49daac22b0d86f588d073387dd428b1",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CTerrainQuadtreeNode::CTerrainQuadtreeNode": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/TerrainQuadtree.cpp:CTerrainQuadtreeNode::CTerrainQuadtreeNode"
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]
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},
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"CTerrainQuadtreeNode::~CTerrainQuadtreeNode": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/TerrainQuadtree.cpp:CTerrainQuadtreeNode::~CTerrainQuadtreeNode"
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]
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}
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}
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}
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