Delete the platform proxy tree renderer and copy SpeedTreeWrapper, SpeedTreeForest, SpeedTreeForestDirectX8, SpeedTreeConfig.h and VertexShaders.h from 40250. The SDK SpeedTreeRT.h public API becomes the shim; the closed CSpeedTreeRT is reimplemented in platform/SpeedTreeLib/SpeedTreeRT.cpp (procedural geometry, static lighting, single LOD, DIVERGENT). Shims gain the D3D8 vertex shader declaration tokens, D3D_OK, CreateVertexShader/DeleteVertexShader, ID3DXBuffer/D3DXAssembleShader, MessageBox and __min/__max. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
55 lines
2.2 KiB
JSON
55 lines
2.2 KiB
JSON
{
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"reference": "SpeedTreeLib/SpeedTreeForestDirectX8.cpp",
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"reference_sha256": "7dd29079a158ed8af665e45ee1ed7b319732c5d33b5c8a8edcc458b5337c005a",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CSpeedTreeForestDirectX8::CSpeedTreeForestDirectX8": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::CSpeedTreeForestDirectX8"
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]
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},
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"CSpeedTreeForestDirectX8::~CSpeedTreeForestDirectX8": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::~CSpeedTreeForestDirectX8"
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]
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},
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"CSpeedTreeForestDirectX8::InitVertexShaders": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::InitVertexShaders"
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],
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"note": "verbatim; WRAPPER_USE_NO_WIND / no GPU placement in SpeedTreeConfig.h, so the shader path returns the FVF as in 40250"
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},
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"CSpeedTreeForestDirectX8::SetRenderingDevice": {
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"status": "NEEDS_LIVE",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::SetRenderingDevice"
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],
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"note": "verbatim; light 0 attributes reach the CSpeedTreeRT stand-in's static lighting; tone NEEDS_LIVE"
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},
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"CSpeedTreeForestDirectX8::UploadWindMatrix": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::UploadWindMatrix"
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],
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"note": "verbatim; WRAPPER_USE_NO_WIND / no GPU placement in SpeedTreeConfig.h, so the shader path returns the FVF as in 40250"
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},
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"CSpeedTreeForestDirectX8::UpdateCompundMatrix": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::UpdateCompundMatrix"
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]
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},
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"CSpeedTreeForestDirectX8::Render": {
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"status": "NEEDS_LIVE",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::Render"
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],
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"note": "verbatim; render states as 40250 (branch CULL_CW, leaf/billboard passes); visual NEEDS_LIVE"
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}
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}
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}
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