eterpack_pack writes locale packs in the original format (COMPRESS entries, LZO+TEA index), and build_zh_locale.py packs locale/zh into locale_zh.eix/.epk registered in pack/Index instead of leaving loose files. The reviewed translations for names and keys still in English are kept apart from the server snapshot in data/zh_40250/*_zh_overlay.txt (1,607 items, 231 mobs/NPCs, 45 locale_game keys) and override it at build time. Only YMIR, the coordinate-named warp markers and the empty TOOLTIP_UNSEAL_LEFT_TIME remain English. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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40250 服务端名称快照
2026-09-28 从 192.168.21.203 的 player.item_proto 与 player.mob_proto 只读导出
vnum, HEX(gb2312name),按 GBK 解码为本目录的 UTF-8 TSV。导出时服务端配置为
LOCALE=newcibn、DB_NAME_COLUMN=gb2312name。客户端原型只修改 szLocaleName,
游戏属性和 VNUM 仍取自 40250 客户端原型。
| 文件 | 条数 | SHA-256 |
|---|---|---|
item_names_zh.txt |
5,743 | 5604985d7f11039f3d3e38d4e2c07995e80ca3e4f6deb01fe57cd772e9cd0f70 |
mob_names_zh.txt |
1,334 | fdbfe4b3f3367d5842c0e9bbe0b5e5ea2dbe99fb6e566ef5789f65d3794eab5c |
线上字段里的 1,608 个物品名及 346 个怪物/NPC 名不含汉字,本快照原样保留。
它们的审核译文(2026-09-28 确认)单独放在 item_names_zh_overlay.txt、
mob_names_zh_overlay.txt,界面回退键译文在 locale_game_zh_overlay.txt;
script/build_zh_locale.py 构建时以 overlay 覆盖快照同 VNUM / 同键的值。
旧的龙驹中文表与线上表有 21 个相同 VNUM 不同名;不把旧表覆盖到服务端。
服务端名称若再更新,需重新只读导出并核对差异后更新本快照。