255 lines
7.9 KiB
GDScript
255 lines
7.9 KiB
GDScript
# UiAssets (P1) —— 解析 uiscript 里的图片路径(`.sub` / `.tga` / `.png` / `.jpg` / `.dds`)。
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#
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# 路径形如 `d:/ymir work/ui/public/middle_button_01.sub`。解析:
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# 1) 优先从 40250 Client/pack(Metin2Pack)取(保持 d:/ 盘符或规范相对路径)
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# 2) 支持 pack 内 .sub 子图切片(AtlasTexture),支持 version 1.0 / 2.0 及公用 Public.dds / IntroEmpire.dds 母图寻址
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# 3) 若 pack 找不到且指定了 assets_root,回退到散文件目录
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# 4) .dds 走 Metin2World.load_dds(C++ dxt 解码)运行时解成 Image。
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extends RefCounted
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static var _cache := {}
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static func clear_cache() -> void:
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_cache.clear()
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# DDS 运行时解码:走 Metin2World.load_dds(C++ 里的 dxt.cpp,DXT1/3/5 + BGRA8)。
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# Godot 无原生运行时 DDS 解码,UI 里的 select.dds / 职业名图都得走这条路。
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static func load_dds_image(path: String) -> Image:
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if path == "" or not FileAccess.file_exists(path):
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return null
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if not ClassDB.class_exists("Metin2World"):
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return null
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var helper: Object = ClassDB.instantiate("Metin2World")
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var img = helper.call("load_dds", path)
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helper.free()
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return img if img is Image else null
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static func load_tex(assets_root: String, vpath: String) -> Texture2D:
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if vpath == "":
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return null
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var key := (assets_root if assets_root != "" else "pack") + "|" + vpath
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if _cache.has(key):
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return _cache[key]
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var tex: Texture2D = _load_pack_any(vpath)
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if tex == null and assets_root != "":
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tex = _load_uncached(assets_root, vpath)
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_cache[key] = tex
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return tex
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# 只从 40250 Client/pack(Metin2Pack)取,不看 assets/ 散文件:移植的客户端从包里读模型,
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# 贴图也必须是同一份(assets/ 里同名的 fork 贴图 UV 布局可能不同)。
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static func load_pack_tex(vpath: String) -> Texture2D:
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if vpath == "":
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return null
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var key := "pack|" + vpath
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if _cache.has(key):
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return _cache[key]
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var tex: Texture2D = _load_pack_any(vpath)
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_cache[key] = tex
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return tex
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static func _strip_drive(p: String) -> String:
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var s := p.replace("\\", "/")
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if s.length() >= 2 and s[1] == ":":
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s = s.substr(2)
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return s.lstrip("/")
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static func _find_pack_path(vpath: String) -> String:
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if not ClassDB.class_exists("Metin2Pack") or not Metin2Pack.is_ready():
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return ""
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var norm := vpath.replace("\\", "/").strip_edges()
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var stripped := _strip_drive(norm)
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var candidates: Array[String] = [
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norm,
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stripped,
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"d:/" + stripped,
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norm.to_lower(),
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stripped.to_lower(),
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("d:/" + stripped).to_lower(),
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]
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for c in candidates:
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if Metin2Pack.exists(c):
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return c
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return ""
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static func _load_pack_any(vpath: String) -> Texture2D:
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var pack_path := _find_pack_path(vpath)
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if pack_path == "":
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return null
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var ext := pack_path.get_extension().to_lower()
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if ext == "sub":
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return _load_pack_sub(pack_path)
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return _load_pack_image(pack_path)
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static func _load_pack_sub(pack_path: String) -> Texture2D:
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if not ClassDB.class_exists("Metin2Pack") or not Metin2Pack.is_ready():
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return null
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if not Metin2Pack.exists(pack_path):
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return null
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var bytes: PackedByteArray = Metin2Pack.get_bytes(pack_path)
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if bytes.is_empty():
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return null
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var txt := bytes.get_string_from_ascii()
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var image_name := ""
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var version := ""
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var l := 0
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var t := 0
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var r := -1
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var b := -1
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for line in txt.split("\n"):
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var parts := line.strip_edges().split(" ", false)
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if parts.size() < 2:
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continue
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match parts[0].to_lower():
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"version": version = parts[1].strip_edges().trim_prefix('"').trim_suffix('"')
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"image": image_name = parts[1].strip_edges().trim_prefix('"').trim_suffix('"')
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"left": l = int(parts[1])
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"top": t = int(parts[1])
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"right": r = int(parts[1])
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"bottom": b = int(parts[1])
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if image_name == "":
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return null
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var sub_dir := pack_path.get_base_dir()
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var candidates: Array[String] = []
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if version == "2.0":
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candidates.append(sub_dir.path_join(image_name))
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candidates.append("d:/ymir work/ui/".path_join(image_name))
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else:
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candidates.append("d:/ymir work/ui/".path_join(image_name))
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candidates.append(sub_dir.path_join(image_name))
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var search_dir := sub_dir
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for _i in 4:
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var parent := search_dir.get_base_dir()
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if parent == search_dir or parent.is_empty():
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break
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candidates.append(parent.path_join(image_name))
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search_dir = parent
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var base_tex: Texture2D = null
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for cand in candidates:
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base_tex = _load_pack_any(cand)
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if base_tex != null:
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break
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if base_tex == null:
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return null
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if r <= l or b <= t:
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return base_tex
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var at := AtlasTexture.new()
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at.atlas = base_tex
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at.region = Rect2(l, t, r - l, b - t)
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return at
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static func _resolve(assets_root: String, rel: String) -> String:
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var direct := assets_root.path_join(rel)
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if FileAccess.file_exists(direct):
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return direct
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# 散包:<assets>/<sub>/<rel>
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var da := DirAccess.open(assets_root)
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if da:
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for sub in da.get_directories():
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var cand := assets_root.path_join(sub).path_join(rel)
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if FileAccess.file_exists(cand):
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return cand
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return ""
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static func _load_uncached(assets_root: String, vpath: String) -> Texture2D:
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var rel := _strip_drive(vpath)
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var real := _resolve(assets_root, rel)
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if real == "":
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for ext: String in [".tga", ".png", ".jpg"]:
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real = _resolve(assets_root, rel.get_basename() + ext)
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if real != "":
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break
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if real == "":
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return _load_pack_any(vpath)
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if real.get_extension().to_lower() == "sub":
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return _load_sub(real)
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return _load_image_file(real)
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static func _load_pack_image(rel: String) -> Texture2D:
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if not ClassDB.class_exists("Metin2Pack") or not Metin2Pack.is_ready():
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return null
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if not Metin2Pack.exists(rel):
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return null
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var ext := rel.get_extension().to_lower()
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var image: Image
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if ext == "dds":
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if not ClassDB.class_exists("Metin2World"):
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return null
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var helper: Object = ClassDB.instantiate("Metin2World")
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image = helper.call("load_dds", "pack://" + rel)
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helper.free()
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else:
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var bytes: PackedByteArray = Metin2Pack.get_bytes(rel)
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image = Image.new()
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var err := ERR_FILE_UNRECOGNIZED
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match ext:
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"tga": err = image.load_tga_from_buffer(bytes)
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"png": err = image.load_png_from_buffer(bytes)
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"jpg", "jpeg": err = image.load_jpg_from_buffer(bytes)
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"bmp": err = image.load_bmp_from_buffer(bytes)
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if err != OK:
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return null
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return ImageTexture.create_from_image(image) if image != null and not image.is_empty() else null
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static func _load_image_file(path: String) -> Texture2D:
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if not FileAccess.file_exists(path):
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return null
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var ext := path.get_extension().to_lower()
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if ext == "dds":
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var di := load_dds_image(path)
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return ImageTexture.create_from_image(di) if di != null else null
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var img := Image.new()
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if img.load(path) != OK:
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return null
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return ImageTexture.create_from_image(img)
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static func _load_sub(path: String) -> Texture2D:
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var txt := FileAccess.get_file_as_string(path)
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var image_name := ""
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var l := 0
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var t := 0
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var r := -1
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var b := -1
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for line in txt.split("\n"):
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var parts := line.strip_edges().split(" ", false)
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if parts.size() < 2:
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continue
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match parts[0]:
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"image": image_name = parts[1].strip_edges().trim_prefix('"').trim_suffix('"')
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"left": l = int(parts[1])
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"top": t = int(parts[1])
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"right": r = int(parts[1])
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"bottom": b = int(parts[1])
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if image_name == "":
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return null
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var img_path := ""
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var search_dir := path.get_base_dir()
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for _i in 6:
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for candidate in [image_name, image_name.get_basename() + ".tga",
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image_name.get_basename() + ".png", image_name.get_basename() + ".dds"]:
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var candidate_path := search_dir.path_join(candidate)
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if FileAccess.file_exists(candidate_path):
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img_path = candidate_path
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break
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if img_path != "":
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break
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var parent_dir := search_dir.get_base_dir()
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if parent_dir == search_dir:
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break
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search_dir = parent_dir
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if not FileAccess.file_exists(img_path):
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return null
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var base := _load_image_file(img_path)
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if base == null:
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return null
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if r <= l or b <= t:
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return base
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var at := AtlasTexture.new()
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at.atlas = base
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var region_top := t
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at.region = Rect2(l, region_top, r - l, b - t)
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return at
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