Unit of work is a 40250 source unit; current-only logic is a defect; unreachable code is not evidence. Adds per-function port-map schema, priority by player-visible gameplay, parallel worktree rules, and a corrected project map. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
599 B
599 B
name, description
| name | description |
|---|---|
| metin2-40250-parity-audit | Port, fix, or verify 1:1 parity between the Metin2 40250 Windows C++ client and this Godot client. Use for any 40250 comparison, 1:1 parity, missing original-client behavior, parity regression, or continuation of the client port/audit. Work is done by transliterating 40250 source units, not by hunting behavior differences. |
This is a compatibility entry point. Read ../../../.agents/skills/metin2-40250-parity-audit/SKILL.md completely and follow it as the canonical skill. Resolve its relative references from the canonical skill directory.