Files
mtgodot-poc/extension/src/port/EterLib/FileLoaderThread.h
T
shenleiandClaude Opus 5 9a8e11f3dd port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib,
  EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea,
  EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack.
- SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored),
  dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy;
  more Win32 GDI/handle types with layout static_asserts.
- PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t)
  and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include.
- port_logic links the vendored cryptopp/minilzo.
- extension/src/platform: port_platform target with 103 generated stub files (1917 function
  stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter);
  MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and
  port_gate.sh builds it.

Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 21:46:24 +09:00

63 lines
1.1 KiB
C++

#ifndef __INC_YMIR_ETERLIB_FILELOADERTHREAD_H__
#define __INC_YMIR_ETERLIB_FILELOADERTHREAD_H__
#include <deque>
#include "Thread.h"
#include "Mutex.h"
#include "../EterBase/MappedFile.h"
class CFileLoaderThread
{
public:
typedef struct SData
{
std::string stFileName;
CMappedFile File;
LPVOID pvBuf;
DWORD dwSize;
} TData;
public:
CFileLoaderThread();
~CFileLoaderThread();
int Create(void * arg);
public:
void Request(std::string & c_rstFileName);
bool Fetch(TData ** ppData);
void Shutdown();
protected:
static UINT CALLBACK EntryPoint(void * pThis);
UINT Run(void * arg);
void * Arg() const { return m_pArg; }
void Arg(void * arg) { m_pArg = arg; }
HANDLE m_hThread;
private:
void * m_pArg;
unsigned m_uThreadID;
protected:
UINT Setup();
UINT Execute(void * pvArg);
void Destroy();
void Process();
private:
std::deque<TData *> m_pRequestDeque;
Mutex m_RequestMutex;
std::deque<TData *> m_pCompleteDeque;
Mutex m_CompleteMutex;
HANDLE m_hSemaphore;
int m_iRestSemCount;
bool m_bShutdowned;
};
#endif