292 lines
9.6 KiB
GDScript
292 lines
9.6 KiB
GDScript
# MallUI (첫 버전) —— 道具商城仓库窗(창고몰 / item-mall storage)。
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#
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# var mu := preload("res://ui/mall_ui.gd").new()
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# add_child(mu)
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# mu.setup(m2client, canvas_parent, proto) # proto 可空
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#
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# `mall_opened` → 显示;`mall_changed` → 刷新。列出商城道具 + [取出](放进背包第一个空格)。
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extends Node
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const ItemTooltip = preload("res://ui/item_tooltip.gd")
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var client: Node
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var proto: Node
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var _tooltip_builder: RefCounted
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var _root: Control
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var _list: VBoxContainer
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var _title: Label
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var _status: Label
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var _password_dialog: ConfirmationDialog
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var item_mouse: Node
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const MALL_WINDOW := 4
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const MALL_PAGE_SLOTS := 45
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var _grid: GridContainer
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var _cells: Dictionary = {}
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var _page_label: Label
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var _page := 0
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var _mobile_mode := false
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func setup(m2client: Node, parent: Node, proto_node: Node = null) -> void:
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client = m2client
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proto = proto_node
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_tooltip_builder = ItemTooltip.new()
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_tooltip_builder.setup(AssetRoot.path(), "en", proto)
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_build(parent)
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if client.has_signal("mall_opened"):
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client.mall_opened.connect(func(_s): refresh())
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if client.has_signal("mall_changed"):
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client.mall_changed.connect(refresh)
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if client.has_signal("mall_password_required"):
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client.mall_password_required.connect(_ask_password)
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func is_open() -> bool:
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return _root != null and _root.visible
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func set_mobile_mode(enabled: bool) -> void:
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_mobile_mode = enabled
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func get_mobile_window() -> Control:
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return _root
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func close() -> void:
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if item_mouse and item_mouse.has_method("unregister_owner"):
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item_mouse.unregister_owner(self)
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if item_mouse.has_method("is_attached") and item_mouse.is_attached():
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item_mouse.cancel()
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if _root:
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_root.visible = false
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_page = 0
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if is_instance_valid(_password_dialog):
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_password_dialog.queue_free()
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_password_dialog = null
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func _name_of(vnum: int) -> String:
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if proto and proto.has_method("item"):
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var d: Dictionary = proto.item(vnum)
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var n := String(d.get("locale_name", d.get("name", "")))
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if n != "":
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return n
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return "#%d" % vnum
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func _tooltip_for(item: Dictionary) -> String:
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var vnum := int(item.get("vnum", 0))
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if _tooltip_builder:
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var pd: Dictionary = proto.item(vnum) if proto and proto.has_method("item") else {}
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return _tooltip_builder.format(vnum, int(item.get("count", 1)), pd, item) + "\n拖到背包取出"
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return "%s\n#%d ×%d\n拖到背包取出" % [_name_of(vnum), vnum, int(item.get("count", 1))]
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func _first_free_inv() -> int:
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var used := {}
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for it in client.get_inventory():
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used[int(it.get("cell", -1))] = true
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for i in range(90):
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if not used.has(i):
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return i
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return -1
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func refresh() -> void:
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if client == null or _root == null:
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return
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_root.visible = client.is_mall_open()
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if not _root.visible:
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return
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_status.text = ""
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var pages := maxi(1, int(ceil(float(client.get_mall_size()) / float(MALL_PAGE_SLOTS))))
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_page = clampi(_page, 0, pages - 1)
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_title.text = "道具商城仓库(第 %d/%d 页)" % [_page + 1, pages]
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_page_label.text = "%d / %d" % [_page + 1, pages]
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for c in _list.get_children():
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c.queue_free()
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_render_grid()
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var items: Array = client.get_mall_items()
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if items.is_empty():
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var e := Label.new()
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e.text = "(空)"
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_list.add_child(e)
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return
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for it in items:
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_list.add_child(_row(it))
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func _render_grid() -> void:
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if _grid == null:
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return
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for pos in _cells:
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var cell: Button = _cells[pos]
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cell.text = ""
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cell.tooltip_text = ""
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cell.set_meta("vnum", 0)
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cell.set_meta("count", 0)
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var items: Array = client.get_mall_items() if client and client.has_method("get_mall_items") else []
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for it in items:
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var absolute_pos := int(it.get("cell", -1))
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var pos := absolute_pos - _page * MALL_PAGE_SLOTS
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if not _cells.has(pos):
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continue
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var vnum := int(it.get("vnum", 0))
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var count := int(it.get("count", 1))
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var cell: Button = _cells[pos]
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cell.text = "%s%s" % [_name_of(vnum).substr(0, 7), (" ×%d" % count) if count > 1 else ""]
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cell.tooltip_text = _tooltip_for(it)
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cell.set_meta("vnum", vnum)
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cell.set_meta("count", count)
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func _on_grid_input(local_pos: int, event: InputEvent) -> void:
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if not item_mouse or not item_mouse.has_method("attach_item"):
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return
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if not (event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT
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and event.pressed):
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return
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var cell: Button = _cells[local_pos]
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var vnum := int(cell.get_meta("vnum", 0))
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if vnum == 0:
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return
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item_mouse.attach_item(MALL_WINDOW, _page * MALL_PAGE_SLOTS + local_pos, vnum,
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int(cell.get_meta("count", 1)), null, "mall")
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func _on_mobile_grid_tap(local_pos: int) -> void:
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if not _mobile_mode or client == null or not _cells.has(local_pos):
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return
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var cell: Button = _cells[local_pos]
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var vnum := int(cell.get_meta("vnum", 0))
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if vnum == 0 or not client.has_method("mall_checkout"):
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return
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var target := _first_free_inv()
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if target < 0:
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_status.text = "背包已满"
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return
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if not client.mall_checkout(_page * MALL_PAGE_SLOTS + local_pos, 1, target):
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_status.text = "取出请求发送失败"
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func _change_page(delta: int) -> void:
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var pages := maxi(1, int(ceil(float(client.get_mall_size()) / float(MALL_PAGE_SLOTS))))
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_page = clampi(_page + delta, 0, pages - 1)
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refresh()
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func _ask_password() -> void:
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if is_instance_valid(_password_dialog):
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_password_dialog.queue_free()
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_password_dialog = ConfirmationDialog.new()
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_password_dialog.title = "商城密码"
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_password_dialog.dialog_text = "请输入 1~6 位密码"
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_password_dialog.ok_button_text = "确认"
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_password_dialog.cancel_button_text = "取消"
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var edit := LineEdit.new()
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edit.secret = true
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edit.max_length = 6
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edit.placeholder_text = "密码"
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edit.virtual_keyboard_type = LineEdit.KEYBOARD_TYPE_NUMBER
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edit.custom_minimum_size = Vector2(360, 44) if _mobile_mode else Vector2(220, 28)
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_password_dialog.add_child(edit)
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_password_dialog.confirmed.connect(func() -> void:
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if not client.mall_password(edit.text) and is_instance_valid(_status):
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_status.text = "密码格式无效"
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_password_dialog.queue_free()
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_password_dialog = null)
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_password_dialog.canceled.connect(func() -> void:
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_password_dialog.queue_free()
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_password_dialog = null)
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if _mobile_mode:
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_password_dialog.set_meta("mobile_modal", true)
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_password_dialog.set_meta("mobile_title", "商城密码")
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_password_dialog.min_size = Vector2i(460, 230)
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_password_dialog.size = Vector2i(460, 230)
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_root.add_child(_password_dialog)
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if _mobile_mode:
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_password_dialog.popup_centered(Vector2i(460, 230))
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else:
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_password_dialog.popup_centered()
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func _row(it: Dictionary) -> Control:
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var row := HBoxContainer.new()
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row.custom_minimum_size = Vector2(300, 0)
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var vnum := int(it.get("vnum", 0))
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var count := int(it.get("count", 1))
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var cell := int(it.get("cell", 0))
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var nm := Label.new()
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nm.text = "%s ×%d" % [_name_of(vnum), count]
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nm.custom_minimum_size = Vector2(220, 0)
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nm.add_theme_font_size_override("font_size", 12)
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row.add_child(nm)
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if item_mouse:
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nm.mouse_filter = Control.MOUSE_FILTER_STOP
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nm.gui_input.connect(func(e: InputEvent):
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if e is InputEventMouseButton and e.button_index == MOUSE_BUTTON_LEFT and e.pressed \
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and item_mouse.has_method("attach_item"):
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item_mouse.attach_item(MALL_WINDOW, cell, vnum, count, null, "mall"))
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var out := Button.new()
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out.text = "取出"
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out.pressed.connect(func() -> void:
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var target := _first_free_inv()
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if target < 0:
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_status.text = "背包已满"
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return
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if not client.mall_checkout(cell, 1, target):
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_status.text = "取出请求发送失败")
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row.add_child(out)
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return row
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func _build(parent: Node) -> void:
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_root = Panel.new()
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_root.set_anchors_preset(Control.PRESET_CENTER)
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_root.position = Vector2(140, -180)
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_root.custom_minimum_size = Vector2(340, 360)
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_root.size = Vector2(340, 360)
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_root.visible = false
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parent.add_child(_root)
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var box := VBoxContainer.new()
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box.position = Vector2(16, 14)
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box.custom_minimum_size = Vector2(308, 0)
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box.add_theme_constant_override("separation", 6)
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_root.add_child(box)
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_title = Label.new()
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_title.text = "道具商城仓库"
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_title.add_theme_font_size_override("font_size", 16)
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box.add_child(_title)
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var pager := HBoxContainer.new()
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pager.position = Vector2(230, 0)
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pager.size = Vector2(90, 24)
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var prev := Button.new()
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prev.text = "‹"
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prev.custom_minimum_size = Vector2(28, 24)
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prev.pressed.connect(func(): _change_page(-1))
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pager.add_child(prev)
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_page_label = Label.new()
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_page_label.custom_minimum_size = Vector2(40, 24)
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_page_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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pager.add_child(_page_label)
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var next := Button.new()
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next.text = "›"
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next.custom_minimum_size = Vector2(28, 24)
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next.pressed.connect(func(): _change_page(1))
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pager.add_child(next)
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_root.add_child(pager)
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_status = Label.new()
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_status.add_theme_font_size_override("font_size", 11)
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_status.add_theme_color_override("font_color", Color(1, 0.65, 0.55))
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box.add_child(_status)
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var sc := ScrollContainer.new()
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sc.custom_minimum_size = Vector2(308, 280)
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box.add_child(sc)
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_list = VBoxContainer.new()
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_list.add_theme_constant_override("separation", 4)
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sc.add_child(_list)
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_list.visible = false
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_grid = GridContainer.new()
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_grid.columns = 5
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_grid.position = Vector2(16, 58)
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_grid.add_theme_constant_override("h_separation", 4)
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_grid.add_theme_constant_override("v_separation", 4)
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_root.add_child(_grid)
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for pos in MALL_PAGE_SLOTS:
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var cell := Button.new()
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cell.custom_minimum_size = Vector2(58, 30)
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cell.add_theme_font_size_override("font_size", 9)
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cell.gui_input.connect(func(e: InputEvent): _on_grid_input(pos, e))
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cell.pressed.connect(func(): _on_mobile_grid_tap(pos))
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_grid.add_child(cell)
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_cells[pos] = cell
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var close := Button.new()
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close.text = "关闭"
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close.pressed.connect(func() -> void: _root.visible = false)
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box.add_child(close)
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