Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/audio_stream_randomizer.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

174 lines
11 KiB
C++

/**************************************************************************/
/* audio_stream_randomizer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/audio_stream_randomizer.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
namespace godot {
void AudioStreamRandomizer::add_stream(int32_t p_index, const Ref<AudioStream> &p_stream, float p_weight) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("add_stream")._native_ptr(), 1892018854);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_index_encoded;
PtrToArg<int64_t>::encode(p_index, &p_index_encoded);
double p_weight_encoded;
PtrToArg<double>::encode(p_weight, &p_weight_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_index_encoded, (p_stream != nullptr ? &p_stream->_owner : nullptr), &p_weight_encoded);
}
void AudioStreamRandomizer::move_stream(int32_t p_index_from, int32_t p_index_to) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("move_stream")._native_ptr(), 3937882851);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_index_from_encoded;
PtrToArg<int64_t>::encode(p_index_from, &p_index_from_encoded);
int64_t p_index_to_encoded;
PtrToArg<int64_t>::encode(p_index_to, &p_index_to_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_index_from_encoded, &p_index_to_encoded);
}
void AudioStreamRandomizer::remove_stream(int32_t p_index) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("remove_stream")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_index_encoded;
PtrToArg<int64_t>::encode(p_index, &p_index_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_index_encoded);
}
void AudioStreamRandomizer::set_stream(int32_t p_index, const Ref<AudioStream> &p_stream) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("set_stream")._native_ptr(), 111075094);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_index_encoded;
PtrToArg<int64_t>::encode(p_index, &p_index_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_index_encoded, (p_stream != nullptr ? &p_stream->_owner : nullptr));
}
Ref<AudioStream> AudioStreamRandomizer::get_stream(int32_t p_index) const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("get_stream")._native_ptr(), 2739380747);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref<AudioStream>()));
int64_t p_index_encoded;
PtrToArg<int64_t>::encode(p_index, &p_index_encoded);
return Ref<AudioStream>::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj<AudioStream>(_gde_method_bind, _owner, &p_index_encoded));
}
void AudioStreamRandomizer::set_stream_probability_weight(int32_t p_index, float p_weight) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("set_stream_probability_weight")._native_ptr(), 1602489585);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_index_encoded;
PtrToArg<int64_t>::encode(p_index, &p_index_encoded);
double p_weight_encoded;
PtrToArg<double>::encode(p_weight, &p_weight_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_index_encoded, &p_weight_encoded);
}
float AudioStreamRandomizer::get_stream_probability_weight(int32_t p_index) const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("get_stream_probability_weight")._native_ptr(), 2339986948);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
int64_t p_index_encoded;
PtrToArg<int64_t>::encode(p_index, &p_index_encoded);
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner, &p_index_encoded);
}
void AudioStreamRandomizer::set_streams_count(int32_t p_count) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("set_streams_count")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_count_encoded;
PtrToArg<int64_t>::encode(p_count, &p_count_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_count_encoded);
}
int32_t AudioStreamRandomizer::get_streams_count() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("get_streams_count")._native_ptr(), 3905245786);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void AudioStreamRandomizer::set_random_pitch(float p_scale) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("set_random_pitch")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_scale_encoded;
PtrToArg<double>::encode(p_scale, &p_scale_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_scale_encoded);
}
float AudioStreamRandomizer::get_random_pitch() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("get_random_pitch")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void AudioStreamRandomizer::set_random_pitch_semitones(float p_semitones) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("set_random_pitch_semitones")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_semitones_encoded;
PtrToArg<double>::encode(p_semitones, &p_semitones_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_semitones_encoded);
}
float AudioStreamRandomizer::get_random_pitch_semitones() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("get_random_pitch_semitones")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void AudioStreamRandomizer::set_random_volume_offset_db(float p_db_offset) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("set_random_volume_offset_db")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_db_offset_encoded;
PtrToArg<double>::encode(p_db_offset, &p_db_offset_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_db_offset_encoded);
}
float AudioStreamRandomizer::get_random_volume_offset_db() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("get_random_volume_offset_db")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void AudioStreamRandomizer::set_playback_mode(AudioStreamRandomizer::PlaybackMode p_mode) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("set_playback_mode")._native_ptr(), 3950967023);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_mode_encoded;
PtrToArg<int64_t>::encode(p_mode, &p_mode_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_mode_encoded);
}
AudioStreamRandomizer::PlaybackMode AudioStreamRandomizer::get_playback_mode() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStreamRandomizer::get_class_static()._native_ptr(), StringName("get_playback_mode")._native_ptr(), 3943055077);
CHECK_METHOD_BIND_RET(_gde_method_bind, (AudioStreamRandomizer::PlaybackMode(0)));
return (AudioStreamRandomizer::PlaybackMode)::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
} // namespace godot