Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/navigation_obstacle2d.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

172 lines
11 KiB
C++

/**************************************************************************/
/* navigation_obstacle2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/navigation_obstacle2d.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
namespace godot {
RID NavigationObstacle2D::get_rid() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("get_rid")._native_ptr(), 2944877500);
CHECK_METHOD_BIND_RET(_gde_method_bind, (RID()));
return ::godot::internal::_call_native_mb_ret<RID>(_gde_method_bind, _owner);
}
void NavigationObstacle2D::set_avoidance_enabled(bool p_enabled) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("set_avoidance_enabled")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_enabled_encoded;
PtrToArg<bool>::encode(p_enabled, &p_enabled_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded);
}
bool NavigationObstacle2D::get_avoidance_enabled() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("get_avoidance_enabled")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void NavigationObstacle2D::set_navigation_map(const RID &p_navigation_map) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("set_navigation_map")._native_ptr(), 2722037293);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_navigation_map);
}
RID NavigationObstacle2D::get_navigation_map() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("get_navigation_map")._native_ptr(), 2944877500);
CHECK_METHOD_BIND_RET(_gde_method_bind, (RID()));
return ::godot::internal::_call_native_mb_ret<RID>(_gde_method_bind, _owner);
}
void NavigationObstacle2D::set_radius(float p_radius) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("set_radius")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_radius_encoded;
PtrToArg<double>::encode(p_radius, &p_radius_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_radius_encoded);
}
float NavigationObstacle2D::get_radius() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("get_radius")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void NavigationObstacle2D::set_velocity(const Vector2 &p_velocity) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("set_velocity")._native_ptr(), 743155724);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_velocity);
}
Vector2 NavigationObstacle2D::get_velocity() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("get_velocity")._native_ptr(), 3341600327);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2()));
return ::godot::internal::_call_native_mb_ret<Vector2>(_gde_method_bind, _owner);
}
void NavigationObstacle2D::set_vertices(const PackedVector2Array &p_vertices) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("set_vertices")._native_ptr(), 1509147220);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_vertices);
}
PackedVector2Array NavigationObstacle2D::get_vertices() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("get_vertices")._native_ptr(), 2961356807);
CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedVector2Array()));
return ::godot::internal::_call_native_mb_ret<PackedVector2Array>(_gde_method_bind, _owner);
}
void NavigationObstacle2D::set_avoidance_layers(uint32_t p_layers) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("set_avoidance_layers")._native_ptr(), 1286410249);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_layers_encoded;
PtrToArg<int64_t>::encode(p_layers, &p_layers_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_layers_encoded);
}
uint32_t NavigationObstacle2D::get_avoidance_layers() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("get_avoidance_layers")._native_ptr(), 3905245786);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0));
return ::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void NavigationObstacle2D::set_avoidance_layer_value(int32_t p_layer_number, bool p_value) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("set_avoidance_layer_value")._native_ptr(), 300928843);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_layer_number_encoded;
PtrToArg<int64_t>::encode(p_layer_number, &p_layer_number_encoded);
int8_t p_value_encoded;
PtrToArg<bool>::encode(p_value, &p_value_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_layer_number_encoded, &p_value_encoded);
}
bool NavigationObstacle2D::get_avoidance_layer_value(int32_t p_layer_number) const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("get_avoidance_layer_value")._native_ptr(), 1116898809);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
int64_t p_layer_number_encoded;
PtrToArg<int64_t>::encode(p_layer_number, &p_layer_number_encoded);
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner, &p_layer_number_encoded);
}
void NavigationObstacle2D::set_affect_navigation_mesh(bool p_enabled) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("set_affect_navigation_mesh")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_enabled_encoded;
PtrToArg<bool>::encode(p_enabled, &p_enabled_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded);
}
bool NavigationObstacle2D::get_affect_navigation_mesh() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("get_affect_navigation_mesh")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void NavigationObstacle2D::set_carve_navigation_mesh(bool p_enabled) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("set_carve_navigation_mesh")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_enabled_encoded;
PtrToArg<bool>::encode(p_enabled, &p_enabled_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded);
}
bool NavigationObstacle2D::get_carve_navigation_mesh() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(NavigationObstacle2D::get_class_static()._native_ptr(), StringName("get_carve_navigation_mesh")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
} // namespace godot