Handle late main-character data, guarded model construction, bounded retries and map correction. Validate player model sources and add lifecycle and real-asset visual regressions. Include pending material and character-selection changes, updated A1 screenshot, and the detailed rendering repair plan. Hair occlusion, full UI parity and final macOS package acceptance remain unfinished.
test/
| 文件 / 目录 | 产出者 | 内容 |
|---|---|---|
golden/ |
M1 起 | Godot 渲染的对拍截图(m1-*.png / m2-*.png / m25-*.png) |
bgfx-reference/ |
归档自 xrender-poc | bgfx demo 的同题材参考截图 + render-samples/。Godot 输出与之结构化目视 + 直方图对比(渲染器不同,不做像素比) |
assets.list |
xrender-poc M0 T9c | 精选 .gr2(多部件 / 全 4 级 LOD / 多 stage 材质 / 异常个例);里程碑对拍跑这套 |
assets-good.txt |
xrender-poc | 全量可解析清单 |
noise_floor.json |
xrender-poc M2 | 对拍噪声底:同 DLL 确定性 0、跨实现 ≤6.5e-5、epsilon=1e-3。Godot 对拍沿用此口径 |
m2-numeric.json |
oracle/run-diff-suite.sh |
libgr2 vs Granny oracle 逐字段对拍结果(23 用例)。libgr2 vendored 进本仓库后,这条链仍用 xrender-poc 时期建立的基线 |
godot-macos-stress.json |
M2 T2.7 | 1–100 角色 _process 帧时间 + 资产构建成本采样(供 Phase 2 A/B 决策,非门禁) |
compare.py |
mtgodot 回归 harness | 运行 CPU/GPU 固定时间截图;Godot 退出/超时/缺截图/0 surface/缺 selfcheck/NaN 为硬失败,CPU↔GPU 像素差暂作 advisory |
oracle_dumps/ |
run-diff-suite.sh(gitignored) |
oracle 二进制转储中间产物 |
跑 libgr2 回归
cmake -B build-tools -DMTGODOT_BUILD_EXTENSION=OFF -DMTGODOT_BUILD_TOOLS=ON && cmake --build build-tools -j8
./build-tools/tools/gr2fuzz "$PWD/../m2dev-client-main/assets" # 全量解析:期望 9166/9166 ok
./oracle/run-diff-suite.sh # vs Granny:期望 23/23 PASS(需 Wine + oracle.exe)
ctest --test-dir build --output-on-failure # loader 损坏输入单测