Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/include/godot_cpp/classes/curve.hpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

101 lines
4.3 KiB
C++

/**************************************************************************/
/* curve.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#pragma once
#include <godot_cpp/classes/ref.hpp>
#include <godot_cpp/classes/resource.hpp>
#include <godot_cpp/variant/vector2.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <type_traits>
namespace godot {
class Curve : public Resource {
GDEXTENSION_CLASS(Curve, Resource)
public:
enum TangentMode {
TANGENT_FREE = 0,
TANGENT_LINEAR = 1,
TANGENT_MODE_COUNT = 2,
};
int32_t get_point_count() const;
void set_point_count(int32_t p_count);
int32_t add_point(const Vector2 &p_position, float p_left_tangent = 0, float p_right_tangent = 0, Curve::TangentMode p_left_mode = (Curve::TangentMode)0, Curve::TangentMode p_right_mode = (Curve::TangentMode)0);
void remove_point(int32_t p_index);
void clear_points();
Vector2 get_point_position(int32_t p_index) const;
void set_point_value(int32_t p_index, float p_y);
int32_t set_point_offset(int32_t p_index, float p_offset);
float sample(float p_offset) const;
float sample_baked(float p_offset) const;
float get_point_left_tangent(int32_t p_index) const;
float get_point_right_tangent(int32_t p_index) const;
Curve::TangentMode get_point_left_mode(int32_t p_index) const;
Curve::TangentMode get_point_right_mode(int32_t p_index) const;
void set_point_left_tangent(int32_t p_index, float p_tangent);
void set_point_right_tangent(int32_t p_index, float p_tangent);
void set_point_left_mode(int32_t p_index, Curve::TangentMode p_mode);
void set_point_right_mode(int32_t p_index, Curve::TangentMode p_mode);
float get_min_value() const;
void set_min_value(float p_min);
float get_max_value() const;
void set_max_value(float p_max);
float get_value_range() const;
float get_min_domain() const;
void set_min_domain(float p_min);
float get_max_domain() const;
void set_max_domain(float p_max);
float get_domain_range() const;
void clean_dupes();
void bake();
int32_t get_bake_resolution() const;
void set_bake_resolution(int32_t p_resolution);
protected:
template <typename T, typename B>
static void register_virtuals() {
Resource::register_virtuals<T, B>();
}
public:
};
} // namespace godot
VARIANT_ENUM_CAST(Curve::TangentMode);