Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/include/godot_cpp/classes/label.hpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

117 lines
5.5 KiB
C++

/**************************************************************************/
/* label.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#pragma once
#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/classes/ref.hpp>
#include <godot_cpp/classes/text_server.hpp>
#include <godot_cpp/variant/array.hpp>
#include <godot_cpp/variant/packed_float32_array.hpp>
#include <godot_cpp/variant/rect2.hpp>
#include <godot_cpp/variant/string.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <type_traits>
namespace godot {
class LabelSettings;
class Label : public Control {
GDEXTENSION_CLASS(Label, Control)
public:
void set_horizontal_alignment(HorizontalAlignment p_alignment);
HorizontalAlignment get_horizontal_alignment() const;
void set_vertical_alignment(VerticalAlignment p_alignment);
VerticalAlignment get_vertical_alignment() const;
void set_text(const String &p_text);
String get_text() const;
void set_label_settings(const Ref<LabelSettings> &p_settings);
Ref<LabelSettings> get_label_settings() const;
void set_text_direction(Control::TextDirection p_direction);
Control::TextDirection get_text_direction() const;
void set_language(const String &p_language);
String get_language() const;
void set_paragraph_separator(const String &p_paragraph_separator);
String get_paragraph_separator() const;
void set_autowrap_mode(TextServer::AutowrapMode p_autowrap_mode);
TextServer::AutowrapMode get_autowrap_mode() const;
void set_autowrap_trim_flags(BitField<TextServer::LineBreakFlag> p_autowrap_trim_flags);
BitField<TextServer::LineBreakFlag> get_autowrap_trim_flags() const;
void set_justification_flags(BitField<TextServer::JustificationFlag> p_justification_flags);
BitField<TextServer::JustificationFlag> get_justification_flags() const;
void set_clip_text(bool p_enable);
bool is_clipping_text() const;
void set_tab_stops(const PackedFloat32Array &p_tab_stops);
PackedFloat32Array get_tab_stops() const;
void set_text_overrun_behavior(TextServer::OverrunBehavior p_overrun_behavior);
TextServer::OverrunBehavior get_text_overrun_behavior() const;
void set_ellipsis_char(const String &p_char);
String get_ellipsis_char() const;
void set_uppercase(bool p_enable);
bool is_uppercase() const;
int32_t get_line_height(int32_t p_line = -1) const;
int32_t get_line_count() const;
int32_t get_visible_line_count() const;
int32_t get_total_character_count() const;
void set_visible_characters(int32_t p_amount);
int32_t get_visible_characters() const;
TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const;
void set_visible_characters_behavior(TextServer::VisibleCharactersBehavior p_behavior);
void set_visible_ratio(float p_ratio);
float get_visible_ratio() const;
void set_lines_skipped(int32_t p_lines_skipped);
int32_t get_lines_skipped() const;
void set_max_lines_visible(int32_t p_lines_visible);
int32_t get_max_lines_visible() const;
void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
TextServer::StructuredTextParser get_structured_text_bidi_override() const;
void set_structured_text_bidi_override_options(const Array &p_args);
Array get_structured_text_bidi_override_options() const;
Rect2 get_character_bounds(int32_t p_pos) const;
protected:
template <typename T, typename B>
static void register_virtuals() {
Control::register_virtuals<T, B>();
}
public:
};
} // namespace godot