Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/src/classes/path_follow3d.cpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

176 lines
11 KiB
C++

/**************************************************************************/
/* path_follow3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/path_follow3d.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
namespace godot {
void PathFollow3D::set_progress(float p_progress) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("set_progress")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_progress_encoded;
PtrToArg<double>::encode(p_progress, &p_progress_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_progress_encoded);
}
float PathFollow3D::get_progress() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("get_progress")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void PathFollow3D::set_h_offset(float p_h_offset) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("set_h_offset")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_h_offset_encoded;
PtrToArg<double>::encode(p_h_offset, &p_h_offset_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_h_offset_encoded);
}
float PathFollow3D::get_h_offset() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("get_h_offset")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void PathFollow3D::set_v_offset(float p_v_offset) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("set_v_offset")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_v_offset_encoded;
PtrToArg<double>::encode(p_v_offset, &p_v_offset_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_v_offset_encoded);
}
float PathFollow3D::get_v_offset() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("get_v_offset")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void PathFollow3D::set_progress_ratio(float p_ratio) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("set_progress_ratio")._native_ptr(), 373806689);
CHECK_METHOD_BIND(_gde_method_bind);
double p_ratio_encoded;
PtrToArg<double>::encode(p_ratio, &p_ratio_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_ratio_encoded);
}
float PathFollow3D::get_progress_ratio() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("get_progress_ratio")._native_ptr(), 1740695150);
CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0));
return ::godot::internal::_call_native_mb_ret<double>(_gde_method_bind, _owner);
}
void PathFollow3D::set_rotation_mode(PathFollow3D::RotationMode p_rotation_mode) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("set_rotation_mode")._native_ptr(), 1640311967);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_rotation_mode_encoded;
PtrToArg<int64_t>::encode(p_rotation_mode, &p_rotation_mode_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_rotation_mode_encoded);
}
PathFollow3D::RotationMode PathFollow3D::get_rotation_mode() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("get_rotation_mode")._native_ptr(), 3814010545);
CHECK_METHOD_BIND_RET(_gde_method_bind, (PathFollow3D::RotationMode(0)));
return (PathFollow3D::RotationMode)::godot::internal::_call_native_mb_ret<int64_t>(_gde_method_bind, _owner);
}
void PathFollow3D::set_cubic_interpolation(bool p_enabled) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("set_cubic_interpolation")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_enabled_encoded;
PtrToArg<bool>::encode(p_enabled, &p_enabled_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded);
}
bool PathFollow3D::get_cubic_interpolation() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("get_cubic_interpolation")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void PathFollow3D::set_use_model_front(bool p_enabled) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("set_use_model_front")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_enabled_encoded;
PtrToArg<bool>::encode(p_enabled, &p_enabled_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded);
}
bool PathFollow3D::is_using_model_front() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("is_using_model_front")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void PathFollow3D::set_loop(bool p_loop) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("set_loop")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_loop_encoded;
PtrToArg<bool>::encode(p_loop, &p_loop_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_loop_encoded);
}
bool PathFollow3D::has_loop() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("has_loop")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
void PathFollow3D::set_tilt_enabled(bool p_enabled) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("set_tilt_enabled")._native_ptr(), 2586408642);
CHECK_METHOD_BIND(_gde_method_bind);
int8_t p_enabled_encoded;
PtrToArg<bool>::encode(p_enabled, &p_enabled_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded);
}
bool PathFollow3D::is_tilt_enabled() const {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("is_tilt_enabled")._native_ptr(), 36873697);
CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner);
}
Transform3D PathFollow3D::correct_posture(const Transform3D &p_transform, PathFollow3D::RotationMode p_rotation_mode) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(PathFollow3D::get_class_static()._native_ptr(), StringName("correct_posture")._native_ptr(), 2686588690);
CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform3D()));
int64_t p_rotation_mode_encoded;
PtrToArg<int64_t>::encode(p_rotation_mode, &p_rotation_mode_encoded);
return ::godot::internal::_call_native_mb_ret<Transform3D>(_gde_method_bind, nullptr, &p_transform, &p_rotation_mode_encoded);
}
} // namespace godot