Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39 lines
1.2 KiB
JSON
39 lines
1.2 KiB
JSON
{
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"reference": "GameLib/ActorInstanceWeaponTrace.cpp",
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"reference_sha256": "219a6105a8b6a33470e226af3ca9665e7be27dea99cb111e0a884e2f04d065e9",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CActorInstance::TraceProcess": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::TraceProcess"
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]
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},
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"CActorInstance::RenderTrace": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::RenderTrace"
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]
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},
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"CActorInstance::__DestroyWeaponTrace": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__DestroyWeaponTrace"
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]
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},
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"CActorInstance::__ShowWeaponTrace": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__ShowWeaponTrace"
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]
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},
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"CActorInstance::__HideWeaponTrace": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__HideWeaponTrace"
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]
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}
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}
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}
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