Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
28 lines
1.2 KiB
C++
28 lines
1.2 KiB
C++
// Metin2 文本脚本(.msa / .msm / 各种 .txt)—— token 树解析。
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// 语法:空白分隔 token;`key value...` 行;`Group Name { ... }` 块;`"quoted"` 串;`#` 到行尾注释。
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// 照 EterBase/CTextFileLoader + EterLib CTokenVector 的效果。M2 T1。
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#pragma once
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#include <string>
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#include <vector>
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namespace fmt {
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struct Node {
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std::string name; // Group 名(根节点为空)
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std::vector<std::vector<std::string>> lines; // 非 Group 行:token 列表([0]=key)
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std::vector<Node> groups; // 子 Group
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// 便捷取值(在本节点的 lines 里找 key,大小写不敏感)
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const std::vector<std::string>* find(const char* key) const;
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std::string str(const char* key, const std::string& def = "") const; // 取第 1 个值(去引号)
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float num(const char* key, float def = 0) const;
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int inum(const char* key, int def = 0) const;
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const Node* group(const char* name) const;
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};
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// 解析整段文本。失败返回 false 并写 err。
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bool parse_textscript(const std::string& text, Node& root, std::string* err);
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bool parse_textscript_file(const std::string& path, Node& root, std::string* err);
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} // namespace fmt
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