153 lines
4.5 KiB
GDScript
153 lines
4.5 KiB
GDScript
# ReconnectUI (P10) —— 断线遮罩 + 自动重连倒计时 + 手动重连。
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#
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# var rc := preload("res://ui/reconnect_ui.gd").new()
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# add_child(rc)
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# rc.setup(m2client)
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#
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# `disconnected(reason)` → 显示遮罩 + "N 秒后自动重连";到点调 client.reconnect()。
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# `entered_game` 或任何非 offline 的 phase_changed → 隐藏。
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# 按钮:立即重连 / 停止(不再自动)。
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extends CanvasLayer
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const MobileWindowHost := preload("res://ui/mobile/mobile_window_host.gd")
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const AUTO_DELAY := 5.0
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const MAX_TRIES := 5
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var client: Node
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var _panel: ColorRect
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var _msg: Label
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var _count: Label
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var _left := 0.0
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var _tries := 0
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var _auto := true
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var _armed := false
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var _mobile_mode := false
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var _box: VBoxContainer
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var _last_viewport_size := Vector2.ZERO
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func setup(m2client: Node) -> void:
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client = m2client
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layer = 70
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_build()
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if client.has_signal("disconnected"):
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client.disconnected.connect(_on_disconnected)
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if client.has_signal("entered_game"):
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client.entered_game.connect(func(): _dismiss())
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if client.has_signal("phase_changed"):
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client.phase_changed.connect(func(p):
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# Keep the reconnect surface visible while auth/game handshaking is in
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# progress. Hiding it on the first "login" phase left players with a
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# dead-looking world and no retry feedback on mobile.
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if not _armed and String(p).to_lower() not in ["offline", "", "close", "failed"]:
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_dismiss())
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MobileWindowHost.wire_buttons(self)
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set_process(true)
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func set_mobile_mode(enabled: bool) -> void:
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_mobile_mode = enabled
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_apply_layout()
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func dismiss() -> void:
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_dismiss()
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func set_error(reason: String) -> void:
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if _msg:
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_msg.text = "重连失败:%s" % reason
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if _count:
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_count.text = "将自动重试"
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func is_showing() -> bool:
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return _panel.visible
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func _on_disconnected(reason: String) -> void:
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_msg.text = "连接断开:%s" % reason
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_panel.visible = true
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_armed = true
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_auto = true
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_tries = 0
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_left = AUTO_DELAY
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_apply_layout()
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func _dismiss() -> void:
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_panel.visible = false
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_armed = false
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func _retry_now() -> void:
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if client == null or not client.has_method("reconnect"):
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return
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_tries += 1
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_count.text = "重连中…(第 %d 次)" % _tries
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_left = AUTO_DELAY
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var ok: bool = client.reconnect()
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if not ok:
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_count.text = "重连失败,%0.0f 秒后再试" % AUTO_DELAY
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func _process(dt: float) -> void:
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_apply_layout()
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if not _panel.visible or not _armed:
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return
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if not _auto:
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_count.text = "自动重连已停止"
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return
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if _tries >= MAX_TRIES:
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_count.text = "已重试 %d 次,仍失败" % _tries
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return
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_left -= dt
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_count.text = "%0.0f 秒后自动重连(%d/%d)" % [maxf(_left, 0.0), _tries, MAX_TRIES]
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if _left <= 0.0:
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_retry_now()
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func _build() -> void:
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_panel = ColorRect.new()
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_panel.color = Color(0.05, 0.02, 0.02, 0.92)
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_panel.set_anchors_preset(Control.PRESET_FULL_RECT)
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_panel.visible = false
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add_child(_panel)
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var box := VBoxContainer.new()
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_box = box
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box.set_anchors_preset(Control.PRESET_CENTER)
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box.position = Vector2(-160, -70)
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box.custom_minimum_size = Vector2(320, 0)
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box.add_theme_constant_override("separation", 12)
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_panel.add_child(box)
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_msg = Label.new()
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_msg.text = "连接断开"
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_msg.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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_msg.add_theme_font_size_override("font_size", 16)
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box.add_child(_msg)
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_count = Label.new()
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_count.text = ""
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_count.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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box.add_child(_count)
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var row := HBoxContainer.new()
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row.alignment = BoxContainer.ALIGNMENT_CENTER
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box.add_child(row)
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var now_btn := Button.new()
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now_btn.text = "立即重连"
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now_btn.custom_minimum_size = Vector2(150, 46)
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now_btn.pressed.connect(_retry_now)
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row.add_child(now_btn)
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var stop_btn := Button.new()
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stop_btn.text = "停止"
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stop_btn.custom_minimum_size = Vector2(120, 46)
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stop_btn.pressed.connect(func(): _auto = false)
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row.add_child(stop_btn)
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func _apply_layout() -> void:
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if _panel == null or get_viewport() == null:
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return
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var viewport_size := get_viewport().get_visible_rect().size
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if viewport_size.is_equal_approx(_last_viewport_size) and not _mobile_mode:
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return
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_last_viewport_size = viewport_size
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if not _mobile_mode:
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return
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var area := MobileWindowHost.safe_rect(get_viewport())
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var width := minf(520.0, maxf(300.0, area.size.x - 32.0))
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_box.position = area.position + Vector2((area.size.x - width) * 0.5,
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(area.size.y - 190.0) * 0.5)
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_box.size = Vector2(width, 190.0)
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_msg.add_theme_font_size_override("font_size", 18)
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_count.add_theme_font_size_override("font_size", 15)
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