Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
1.8 KiB
1.8 KiB
test/
| 文件 / 目录 | 产出者 | 内容 |
|---|---|---|
golden/ |
M1 起 | Godot 渲染的对拍截图(m1-*.png / m2-*.png / m25-*.png) |
bgfx-reference/ |
归档自 xrender-poc | bgfx demo 的同题材参考截图 + render-samples/。Godot 输出与之结构化目视 + 直方图对比(渲染器不同,不做像素比) |
assets.list |
xrender-poc M0 T9c | 精选 .gr2(多部件 / 全 4 级 LOD / 多 stage 材质 / 异常个例);里程碑对拍跑这套 |
assets-good.txt |
xrender-poc | 全量可解析清单 |
noise_floor.json |
xrender-poc M2 | 对拍噪声底:同 DLL 确定性 0、跨实现 ≤6.5e-5、epsilon=1e-3。Godot 对拍沿用此口径 |
m2-numeric.json |
oracle/run-diff-suite.sh |
libgr2 vs Granny oracle 逐字段对拍结果(23 用例)。libgr2 vendored 进本仓库后,这条链仍用 xrender-poc 时期建立的基线 |
godot-macos-stress.json |
M2 T2.7 | 1–100 角色 _process 帧时间 + 资产构建成本采样(供 Phase 2 A/B 决策,非门禁) |
compare.py |
mtgodot 回归 harness | 运行 CPU/GPU 固定时间截图;Godot 退出/超时/缺截图/0 surface/缺 selfcheck/NaN 为硬失败,CPU↔GPU 像素差暂作 advisory |
oracle_dumps/ |
run-diff-suite.sh(gitignored) |
oracle 二进制转储中间产物 |
跑 libgr2 回归
cmake -B build-tools -DMTGODOT_BUILD_EXTENSION=OFF -DMTGODOT_BUILD_TOOLS=ON && cmake --build build-tools -j8
./build-tools/tools/gr2fuzz "$PWD/../m2dev-client-main/assets" # 全量解析:期望 9166/9166 ok
./oracle/run-diff-suite.sh # vs Granny:期望 23/23 PASS(需 Wine + oracle.exe)
ctest --test-dir build --output-on-failure # loader 损坏输入单测