Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/include/godot_cpp/classes/animation.hpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

205 lines
10 KiB
C++

/**************************************************************************/
/* animation.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#pragma once
#include <godot_cpp/classes/ref.hpp>
#include <godot_cpp/classes/resource.hpp>
#include <godot_cpp/variant/array.hpp>
#include <godot_cpp/variant/color.hpp>
#include <godot_cpp/variant/node_path.hpp>
#include <godot_cpp/variant/packed_string_array.hpp>
#include <godot_cpp/variant/quaternion.hpp>
#include <godot_cpp/variant/string_name.hpp>
#include <godot_cpp/variant/variant.hpp>
#include <godot_cpp/variant/vector2.hpp>
#include <godot_cpp/variant/vector3.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <type_traits>
namespace godot {
class Animation : public Resource {
GDEXTENSION_CLASS(Animation, Resource)
public:
enum TrackType {
TYPE_VALUE = 0,
TYPE_POSITION_3D = 1,
TYPE_ROTATION_3D = 2,
TYPE_SCALE_3D = 3,
TYPE_BLEND_SHAPE = 4,
TYPE_METHOD = 5,
TYPE_BEZIER = 6,
TYPE_AUDIO = 7,
TYPE_ANIMATION = 8,
};
enum InterpolationType {
INTERPOLATION_NEAREST = 0,
INTERPOLATION_LINEAR = 1,
INTERPOLATION_CUBIC = 2,
INTERPOLATION_LINEAR_ANGLE = 3,
INTERPOLATION_CUBIC_ANGLE = 4,
};
enum UpdateMode {
UPDATE_CONTINUOUS = 0,
UPDATE_DISCRETE = 1,
UPDATE_CAPTURE = 2,
};
enum LoopMode {
LOOP_NONE = 0,
LOOP_LINEAR = 1,
LOOP_PINGPONG = 2,
};
enum LoopedFlag {
LOOPED_FLAG_NONE = 0,
LOOPED_FLAG_END = 1,
LOOPED_FLAG_START = 2,
};
enum FindMode {
FIND_MODE_NEAREST = 0,
FIND_MODE_APPROX = 1,
FIND_MODE_EXACT = 2,
};
int32_t add_track(Animation::TrackType p_type, int32_t p_at_position = -1);
void remove_track(int32_t p_track_idx);
int32_t get_track_count() const;
Animation::TrackType track_get_type(int32_t p_track_idx) const;
NodePath track_get_path(int32_t p_track_idx) const;
void track_set_path(int32_t p_track_idx, const NodePath &p_path);
int32_t find_track(const NodePath &p_path, Animation::TrackType p_type) const;
void track_move_up(int32_t p_track_idx);
void track_move_down(int32_t p_track_idx);
void track_move_to(int32_t p_track_idx, int32_t p_to_idx);
void track_swap(int32_t p_track_idx, int32_t p_with_idx);
void track_set_imported(int32_t p_track_idx, bool p_imported);
bool track_is_imported(int32_t p_track_idx) const;
void track_set_enabled(int32_t p_track_idx, bool p_enabled);
bool track_is_enabled(int32_t p_track_idx) const;
int32_t position_track_insert_key(int32_t p_track_idx, double p_time, const Vector3 &p_position);
int32_t rotation_track_insert_key(int32_t p_track_idx, double p_time, const Quaternion &p_rotation);
int32_t scale_track_insert_key(int32_t p_track_idx, double p_time, const Vector3 &p_scale);
int32_t blend_shape_track_insert_key(int32_t p_track_idx, double p_time, float p_amount);
Vector3 position_track_interpolate(int32_t p_track_idx, double p_time_sec, bool p_backward = false) const;
Quaternion rotation_track_interpolate(int32_t p_track_idx, double p_time_sec, bool p_backward = false) const;
Vector3 scale_track_interpolate(int32_t p_track_idx, double p_time_sec, bool p_backward = false) const;
float blend_shape_track_interpolate(int32_t p_track_idx, double p_time_sec, bool p_backward = false) const;
int32_t track_insert_key(int32_t p_track_idx, double p_time, const Variant &p_key, float p_transition = 1);
void track_remove_key(int32_t p_track_idx, int32_t p_key_idx);
void track_remove_key_at_time(int32_t p_track_idx, double p_time);
void track_set_key_value(int32_t p_track_idx, int32_t p_key, const Variant &p_value);
void track_set_key_transition(int32_t p_track_idx, int32_t p_key_idx, float p_transition);
void track_set_key_time(int32_t p_track_idx, int32_t p_key_idx, double p_time);
float track_get_key_transition(int32_t p_track_idx, int32_t p_key_idx) const;
int32_t track_get_key_count(int32_t p_track_idx) const;
Variant track_get_key_value(int32_t p_track_idx, int32_t p_key_idx) const;
double track_get_key_time(int32_t p_track_idx, int32_t p_key_idx) const;
int32_t track_find_key(int32_t p_track_idx, double p_time, Animation::FindMode p_find_mode = (Animation::FindMode)0, bool p_limit = false, bool p_backward = false) const;
void track_set_interpolation_type(int32_t p_track_idx, Animation::InterpolationType p_interpolation);
Animation::InterpolationType track_get_interpolation_type(int32_t p_track_idx) const;
void track_set_interpolation_loop_wrap(int32_t p_track_idx, bool p_interpolation);
bool track_get_interpolation_loop_wrap(int32_t p_track_idx) const;
bool track_is_compressed(int32_t p_track_idx) const;
void value_track_set_update_mode(int32_t p_track_idx, Animation::UpdateMode p_mode);
Animation::UpdateMode value_track_get_update_mode(int32_t p_track_idx) const;
Variant value_track_interpolate(int32_t p_track_idx, double p_time_sec, bool p_backward = false) const;
StringName method_track_get_name(int32_t p_track_idx, int32_t p_key_idx) const;
Array method_track_get_params(int32_t p_track_idx, int32_t p_key_idx) const;
int32_t bezier_track_insert_key(int32_t p_track_idx, double p_time, float p_value, const Vector2 &p_in_handle = Vector2(0, 0), const Vector2 &p_out_handle = Vector2(0, 0));
void bezier_track_set_key_value(int32_t p_track_idx, int32_t p_key_idx, float p_value);
void bezier_track_set_key_in_handle(int32_t p_track_idx, int32_t p_key_idx, const Vector2 &p_in_handle, float p_balanced_value_time_ratio = 1.0);
void bezier_track_set_key_out_handle(int32_t p_track_idx, int32_t p_key_idx, const Vector2 &p_out_handle, float p_balanced_value_time_ratio = 1.0);
float bezier_track_get_key_value(int32_t p_track_idx, int32_t p_key_idx) const;
Vector2 bezier_track_get_key_in_handle(int32_t p_track_idx, int32_t p_key_idx) const;
Vector2 bezier_track_get_key_out_handle(int32_t p_track_idx, int32_t p_key_idx) const;
float bezier_track_interpolate(int32_t p_track_idx, double p_time) const;
int32_t audio_track_insert_key(int32_t p_track_idx, double p_time, const Ref<Resource> &p_stream, float p_start_offset = 0, float p_end_offset = 0);
void audio_track_set_key_stream(int32_t p_track_idx, int32_t p_key_idx, const Ref<Resource> &p_stream);
void audio_track_set_key_start_offset(int32_t p_track_idx, int32_t p_key_idx, float p_offset);
void audio_track_set_key_end_offset(int32_t p_track_idx, int32_t p_key_idx, float p_offset);
Ref<Resource> audio_track_get_key_stream(int32_t p_track_idx, int32_t p_key_idx) const;
float audio_track_get_key_start_offset(int32_t p_track_idx, int32_t p_key_idx) const;
float audio_track_get_key_end_offset(int32_t p_track_idx, int32_t p_key_idx) const;
void audio_track_set_use_blend(int32_t p_track_idx, bool p_enable);
bool audio_track_is_use_blend(int32_t p_track_idx) const;
int32_t animation_track_insert_key(int32_t p_track_idx, double p_time, const StringName &p_animation);
void animation_track_set_key_animation(int32_t p_track_idx, int32_t p_key_idx, const StringName &p_animation);
StringName animation_track_get_key_animation(int32_t p_track_idx, int32_t p_key_idx) const;
void add_marker(const StringName &p_name, double p_time);
void remove_marker(const StringName &p_name);
bool has_marker(const StringName &p_name) const;
StringName get_marker_at_time(double p_time) const;
StringName get_next_marker(double p_time) const;
StringName get_prev_marker(double p_time) const;
double get_marker_time(const StringName &p_name) const;
PackedStringArray get_marker_names() const;
Color get_marker_color(const StringName &p_name) const;
void set_marker_color(const StringName &p_name, const Color &p_color);
void set_length(double p_time_sec);
double get_length() const;
void set_loop_mode(Animation::LoopMode p_loop_mode);
Animation::LoopMode get_loop_mode() const;
void set_step(float p_size_sec);
float get_step() const;
void clear();
void copy_track(int32_t p_track_idx, const Ref<Animation> &p_to_animation);
void optimize(float p_allowed_velocity_err = 0.01, float p_allowed_angular_err = 0.01, int32_t p_precision = 3);
void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0);
bool is_capture_included() const;
protected:
template <typename T, typename B>
static void register_virtuals() {
Resource::register_virtuals<T, B>();
}
public:
};
} // namespace godot
VARIANT_ENUM_CAST(Animation::TrackType);
VARIANT_ENUM_CAST(Animation::InterpolationType);
VARIANT_ENUM_CAST(Animation::UpdateMode);
VARIANT_ENUM_CAST(Animation::LoopMode);
VARIANT_ENUM_CAST(Animation::LoopedFlag);
VARIANT_ENUM_CAST(Animation::FindMode);