- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
101 lines
4.3 KiB
C++
101 lines
4.3 KiB
C++
/**************************************************************************/
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/* curve.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#pragma once
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#include <godot_cpp/classes/ref.hpp>
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#include <godot_cpp/classes/resource.hpp>
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#include <godot_cpp/variant/vector2.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <type_traits>
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namespace godot {
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class Curve : public Resource {
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GDEXTENSION_CLASS(Curve, Resource)
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public:
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enum TangentMode {
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TANGENT_FREE = 0,
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TANGENT_LINEAR = 1,
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TANGENT_MODE_COUNT = 2,
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};
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int32_t get_point_count() const;
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void set_point_count(int32_t p_count);
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int32_t add_point(const Vector2 &p_position, float p_left_tangent = 0, float p_right_tangent = 0, Curve::TangentMode p_left_mode = (Curve::TangentMode)0, Curve::TangentMode p_right_mode = (Curve::TangentMode)0);
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void remove_point(int32_t p_index);
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void clear_points();
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Vector2 get_point_position(int32_t p_index) const;
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void set_point_value(int32_t p_index, float p_y);
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int32_t set_point_offset(int32_t p_index, float p_offset);
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float sample(float p_offset) const;
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float sample_baked(float p_offset) const;
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float get_point_left_tangent(int32_t p_index) const;
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float get_point_right_tangent(int32_t p_index) const;
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Curve::TangentMode get_point_left_mode(int32_t p_index) const;
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Curve::TangentMode get_point_right_mode(int32_t p_index) const;
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void set_point_left_tangent(int32_t p_index, float p_tangent);
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void set_point_right_tangent(int32_t p_index, float p_tangent);
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void set_point_left_mode(int32_t p_index, Curve::TangentMode p_mode);
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void set_point_right_mode(int32_t p_index, Curve::TangentMode p_mode);
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float get_min_value() const;
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void set_min_value(float p_min);
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float get_max_value() const;
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void set_max_value(float p_max);
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float get_value_range() const;
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float get_min_domain() const;
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void set_min_domain(float p_min);
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float get_max_domain() const;
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void set_max_domain(float p_max);
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float get_domain_range() const;
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void clean_dupes();
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void bake();
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int32_t get_bake_resolution() const;
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void set_bake_resolution(int32_t p_resolution);
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protected:
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template <typename T, typename B>
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static void register_virtuals() {
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Resource::register_virtuals<T, B>();
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}
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public:
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};
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} // namespace godot
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VARIANT_ENUM_CAST(Curve::TangentMode);
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