Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/include/godot_cpp/classes/gradient.hpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

95 lines
3.9 KiB
C++

/**************************************************************************/
/* gradient.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#pragma once
#include <godot_cpp/classes/ref.hpp>
#include <godot_cpp/classes/resource.hpp>
#include <godot_cpp/variant/color.hpp>
#include <godot_cpp/variant/packed_color_array.hpp>
#include <godot_cpp/variant/packed_float32_array.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <type_traits>
namespace godot {
class Gradient : public Resource {
GDEXTENSION_CLASS(Gradient, Resource)
public:
enum InterpolationMode {
GRADIENT_INTERPOLATE_LINEAR = 0,
GRADIENT_INTERPOLATE_CONSTANT = 1,
GRADIENT_INTERPOLATE_CUBIC = 2,
};
enum ColorSpace {
GRADIENT_COLOR_SPACE_SRGB = 0,
GRADIENT_COLOR_SPACE_LINEAR_SRGB = 1,
GRADIENT_COLOR_SPACE_OKLAB = 2,
};
void add_point(float p_offset, const Color &p_color);
void remove_point(int32_t p_point);
void set_offset(int32_t p_point, float p_offset);
float get_offset(int32_t p_point);
void reverse();
void set_color(int32_t p_point, const Color &p_color);
Color get_color(int32_t p_point);
Color sample(float p_offset);
int32_t get_point_count() const;
void set_offsets(const PackedFloat32Array &p_offsets);
PackedFloat32Array get_offsets() const;
void set_colors(const PackedColorArray &p_colors);
PackedColorArray get_colors() const;
void set_interpolation_mode(Gradient::InterpolationMode p_interpolation_mode);
Gradient::InterpolationMode get_interpolation_mode();
void set_interpolation_color_space(Gradient::ColorSpace p_interpolation_color_space);
Gradient::ColorSpace get_interpolation_color_space();
protected:
template <typename T, typename B>
static void register_virtuals() {
Resource::register_virtuals<T, B>();
}
public:
};
} // namespace godot
VARIANT_ENUM_CAST(Gradient::InterpolationMode);
VARIANT_ENUM_CAST(Gradient::ColorSpace);