Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/include/godot_cpp/classes/ip.hpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

100 lines
3.9 KiB
C++

/**************************************************************************/
/* ip.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#pragma once
#include <godot_cpp/core/object.hpp>
#include <godot_cpp/variant/array.hpp>
#include <godot_cpp/variant/dictionary.hpp>
#include <godot_cpp/variant/packed_string_array.hpp>
#include <godot_cpp/variant/string.hpp>
#include <godot_cpp/variant/typed_array.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <type_traits>
namespace godot {
class IP : public Object {
GDEXTENSION_CLASS(IP, Object)
static IP *singleton;
public:
enum ResolverStatus {
RESOLVER_STATUS_NONE = 0,
RESOLVER_STATUS_WAITING = 1,
RESOLVER_STATUS_DONE = 2,
RESOLVER_STATUS_ERROR = 3,
};
enum Type {
TYPE_NONE = 0,
TYPE_IPV4 = 1,
TYPE_IPV6 = 2,
TYPE_ANY = 3,
};
static const int RESOLVER_MAX_QUERIES = 256;
static const int RESOLVER_INVALID_ID = -1;
static IP *get_singleton();
String resolve_hostname(const String &p_host, IP::Type p_ip_type = (IP::Type)3);
PackedStringArray resolve_hostname_addresses(const String &p_host, IP::Type p_ip_type = (IP::Type)3);
int32_t resolve_hostname_queue_item(const String &p_host, IP::Type p_ip_type = (IP::Type)3);
IP::ResolverStatus get_resolve_item_status(int32_t p_id) const;
String get_resolve_item_address(int32_t p_id) const;
Array get_resolve_item_addresses(int32_t p_id) const;
void erase_resolve_item(int32_t p_id);
PackedStringArray get_local_addresses() const;
TypedArray<Dictionary> get_local_interfaces() const;
void clear_cache(const String &p_hostname = String());
protected:
template <typename T, typename B>
static void register_virtuals() {
Object::register_virtuals<T, B>();
}
~IP();
public:
};
} // namespace godot
VARIANT_ENUM_CAST(IP::ResolverStatus);
VARIANT_ENUM_CAST(IP::Type);