- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
149 lines
6.4 KiB
C++
149 lines
6.4 KiB
C++
/**************************************************************************/
|
|
/* label3d.hpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
|
|
|
|
#pragma once
|
|
|
|
#include <godot_cpp/classes/base_material3d.hpp>
|
|
#include <godot_cpp/classes/geometry_instance3d.hpp>
|
|
#include <godot_cpp/classes/global_constants.hpp>
|
|
#include <godot_cpp/classes/ref.hpp>
|
|
#include <godot_cpp/classes/text_server.hpp>
|
|
#include <godot_cpp/variant/array.hpp>
|
|
#include <godot_cpp/variant/color.hpp>
|
|
#include <godot_cpp/variant/string.hpp>
|
|
#include <godot_cpp/variant/vector2.hpp>
|
|
|
|
#include <godot_cpp/core/class_db.hpp>
|
|
|
|
#include <type_traits>
|
|
|
|
namespace godot {
|
|
|
|
class Font;
|
|
class TriangleMesh;
|
|
|
|
class Label3D : public GeometryInstance3D {
|
|
GDEXTENSION_CLASS(Label3D, GeometryInstance3D)
|
|
|
|
public:
|
|
enum DrawFlags {
|
|
FLAG_SHADED = 0,
|
|
FLAG_DOUBLE_SIDED = 1,
|
|
FLAG_DISABLE_DEPTH_TEST = 2,
|
|
FLAG_FIXED_SIZE = 3,
|
|
FLAG_MAX = 4,
|
|
};
|
|
|
|
enum AlphaCutMode {
|
|
ALPHA_CUT_DISABLED = 0,
|
|
ALPHA_CUT_DISCARD = 1,
|
|
ALPHA_CUT_OPAQUE_PREPASS = 2,
|
|
ALPHA_CUT_HASH = 3,
|
|
};
|
|
|
|
void set_horizontal_alignment(HorizontalAlignment p_alignment);
|
|
HorizontalAlignment get_horizontal_alignment() const;
|
|
void set_vertical_alignment(VerticalAlignment p_alignment);
|
|
VerticalAlignment get_vertical_alignment() const;
|
|
void set_modulate(const Color &p_modulate);
|
|
Color get_modulate() const;
|
|
void set_outline_modulate(const Color &p_modulate);
|
|
Color get_outline_modulate() const;
|
|
void set_text(const String &p_text);
|
|
String get_text() const;
|
|
void set_text_direction(TextServer::Direction p_direction);
|
|
TextServer::Direction get_text_direction() const;
|
|
void set_language(const String &p_language);
|
|
String get_language() const;
|
|
void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
|
|
TextServer::StructuredTextParser get_structured_text_bidi_override() const;
|
|
void set_structured_text_bidi_override_options(const Array &p_args);
|
|
Array get_structured_text_bidi_override_options() const;
|
|
void set_uppercase(bool p_enable);
|
|
bool is_uppercase() const;
|
|
void set_render_priority(int32_t p_priority);
|
|
int32_t get_render_priority() const;
|
|
void set_outline_render_priority(int32_t p_priority);
|
|
int32_t get_outline_render_priority() const;
|
|
void set_font(const Ref<Font> &p_font);
|
|
Ref<Font> get_font() const;
|
|
void set_font_size(int32_t p_size);
|
|
int32_t get_font_size() const;
|
|
void set_outline_size(int32_t p_outline_size);
|
|
int32_t get_outline_size() const;
|
|
void set_line_spacing(float p_line_spacing);
|
|
float get_line_spacing() const;
|
|
void set_autowrap_mode(TextServer::AutowrapMode p_autowrap_mode);
|
|
TextServer::AutowrapMode get_autowrap_mode() const;
|
|
void set_autowrap_trim_flags(BitField<TextServer::LineBreakFlag> p_autowrap_trim_flags);
|
|
BitField<TextServer::LineBreakFlag> get_autowrap_trim_flags() const;
|
|
void set_justification_flags(BitField<TextServer::JustificationFlag> p_justification_flags);
|
|
BitField<TextServer::JustificationFlag> get_justification_flags() const;
|
|
void set_width(float p_width);
|
|
float get_width() const;
|
|
void set_pixel_size(float p_pixel_size);
|
|
float get_pixel_size() const;
|
|
void set_offset(const Vector2 &p_offset);
|
|
Vector2 get_offset() const;
|
|
void set_draw_flag(Label3D::DrawFlags p_flag, bool p_enabled);
|
|
bool get_draw_flag(Label3D::DrawFlags p_flag) const;
|
|
void set_billboard_mode(BaseMaterial3D::BillboardMode p_mode);
|
|
BaseMaterial3D::BillboardMode get_billboard_mode() const;
|
|
void set_alpha_cut_mode(Label3D::AlphaCutMode p_mode);
|
|
Label3D::AlphaCutMode get_alpha_cut_mode() const;
|
|
void set_alpha_scissor_threshold(float p_threshold);
|
|
float get_alpha_scissor_threshold() const;
|
|
void set_alpha_hash_scale(float p_threshold);
|
|
float get_alpha_hash_scale() const;
|
|
void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa);
|
|
BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const;
|
|
void set_alpha_antialiasing_edge(float p_edge);
|
|
float get_alpha_antialiasing_edge() const;
|
|
void set_texture_filter(BaseMaterial3D::TextureFilter p_mode);
|
|
BaseMaterial3D::TextureFilter get_texture_filter() const;
|
|
Ref<TriangleMesh> generate_triangle_mesh() const;
|
|
|
|
protected:
|
|
template <typename T, typename B>
|
|
static void register_virtuals() {
|
|
GeometryInstance3D::register_virtuals<T, B>();
|
|
}
|
|
|
|
public:
|
|
};
|
|
|
|
} // namespace godot
|
|
|
|
VARIANT_ENUM_CAST(Label3D::DrawFlags);
|
|
VARIANT_ENUM_CAST(Label3D::AlphaCutMode);
|
|
|