Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/include/godot_cpp/classes/line2d.hpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

123 lines
4.6 KiB
C++

/**************************************************************************/
/* line2d.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#pragma once
#include <godot_cpp/classes/node2d.hpp>
#include <godot_cpp/classes/ref.hpp>
#include <godot_cpp/variant/color.hpp>
#include <godot_cpp/variant/packed_vector2_array.hpp>
#include <godot_cpp/variant/vector2.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <type_traits>
namespace godot {
class Curve;
class Gradient;
class Texture2D;
class Line2D : public Node2D {
GDEXTENSION_CLASS(Line2D, Node2D)
public:
enum LineJointMode {
LINE_JOINT_SHARP = 0,
LINE_JOINT_BEVEL = 1,
LINE_JOINT_ROUND = 2,
};
enum LineCapMode {
LINE_CAP_NONE = 0,
LINE_CAP_BOX = 1,
LINE_CAP_ROUND = 2,
};
enum LineTextureMode {
LINE_TEXTURE_NONE = 0,
LINE_TEXTURE_TILE = 1,
LINE_TEXTURE_STRETCH = 2,
};
void set_points(const PackedVector2Array &p_points);
PackedVector2Array get_points() const;
void set_point_position(int32_t p_index, const Vector2 &p_position);
Vector2 get_point_position(int32_t p_index) const;
int32_t get_point_count() const;
void add_point(const Vector2 &p_position, int32_t p_index = -1);
void remove_point(int32_t p_index);
void clear_points();
void set_closed(bool p_closed);
bool is_closed() const;
void set_width(float p_width);
float get_width() const;
void set_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_curve() const;
void set_default_color(const Color &p_color);
Color get_default_color() const;
void set_gradient(const Ref<Gradient> &p_color);
Ref<Gradient> get_gradient() const;
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
void set_texture_mode(Line2D::LineTextureMode p_mode);
Line2D::LineTextureMode get_texture_mode() const;
void set_joint_mode(Line2D::LineJointMode p_mode);
Line2D::LineJointMode get_joint_mode() const;
void set_begin_cap_mode(Line2D::LineCapMode p_mode);
Line2D::LineCapMode get_begin_cap_mode() const;
void set_end_cap_mode(Line2D::LineCapMode p_mode);
Line2D::LineCapMode get_end_cap_mode() const;
void set_sharp_limit(float p_limit);
float get_sharp_limit() const;
void set_round_precision(int32_t p_precision);
int32_t get_round_precision() const;
void set_antialiased(bool p_antialiased);
bool get_antialiased() const;
protected:
template <typename T, typename B>
static void register_virtuals() {
Node2D::register_virtuals<T, B>();
}
public:
};
} // namespace godot
VARIANT_ENUM_CAST(Line2D::LineJointMode);
VARIANT_ENUM_CAST(Line2D::LineCapMode);
VARIANT_ENUM_CAST(Line2D::LineTextureMode);