- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
123 lines
4.6 KiB
C++
123 lines
4.6 KiB
C++
/**************************************************************************/
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/* line2d.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#pragma once
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#include <godot_cpp/classes/node2d.hpp>
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#include <godot_cpp/classes/ref.hpp>
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#include <godot_cpp/variant/color.hpp>
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#include <godot_cpp/variant/packed_vector2_array.hpp>
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#include <godot_cpp/variant/vector2.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <type_traits>
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namespace godot {
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class Curve;
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class Gradient;
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class Texture2D;
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class Line2D : public Node2D {
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GDEXTENSION_CLASS(Line2D, Node2D)
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public:
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enum LineJointMode {
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LINE_JOINT_SHARP = 0,
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LINE_JOINT_BEVEL = 1,
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LINE_JOINT_ROUND = 2,
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};
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enum LineCapMode {
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LINE_CAP_NONE = 0,
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LINE_CAP_BOX = 1,
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LINE_CAP_ROUND = 2,
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};
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enum LineTextureMode {
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LINE_TEXTURE_NONE = 0,
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LINE_TEXTURE_TILE = 1,
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LINE_TEXTURE_STRETCH = 2,
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};
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void set_points(const PackedVector2Array &p_points);
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PackedVector2Array get_points() const;
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void set_point_position(int32_t p_index, const Vector2 &p_position);
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Vector2 get_point_position(int32_t p_index) const;
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int32_t get_point_count() const;
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void add_point(const Vector2 &p_position, int32_t p_index = -1);
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void remove_point(int32_t p_index);
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void clear_points();
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void set_closed(bool p_closed);
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bool is_closed() const;
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void set_width(float p_width);
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float get_width() const;
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void set_curve(const Ref<Curve> &p_curve);
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Ref<Curve> get_curve() const;
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void set_default_color(const Color &p_color);
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Color get_default_color() const;
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void set_gradient(const Ref<Gradient> &p_color);
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Ref<Gradient> get_gradient() const;
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void set_texture(const Ref<Texture2D> &p_texture);
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Ref<Texture2D> get_texture() const;
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void set_texture_mode(Line2D::LineTextureMode p_mode);
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Line2D::LineTextureMode get_texture_mode() const;
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void set_joint_mode(Line2D::LineJointMode p_mode);
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Line2D::LineJointMode get_joint_mode() const;
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void set_begin_cap_mode(Line2D::LineCapMode p_mode);
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Line2D::LineCapMode get_begin_cap_mode() const;
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void set_end_cap_mode(Line2D::LineCapMode p_mode);
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Line2D::LineCapMode get_end_cap_mode() const;
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void set_sharp_limit(float p_limit);
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float get_sharp_limit() const;
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void set_round_precision(int32_t p_precision);
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int32_t get_round_precision() const;
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void set_antialiased(bool p_antialiased);
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bool get_antialiased() const;
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protected:
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template <typename T, typename B>
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static void register_virtuals() {
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Node2D::register_virtuals<T, B>();
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}
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public:
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};
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} // namespace godot
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VARIANT_ENUM_CAST(Line2D::LineJointMode);
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VARIANT_ENUM_CAST(Line2D::LineCapMode);
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VARIANT_ENUM_CAST(Line2D::LineTextureMode);
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