- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
75 lines
3.3 KiB
C++
75 lines
3.3 KiB
C++
/**************************************************************************/
|
|
/* skin.hpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
|
|
|
|
#pragma once
|
|
|
|
#include <godot_cpp/classes/ref.hpp>
|
|
#include <godot_cpp/classes/resource.hpp>
|
|
#include <godot_cpp/variant/string_name.hpp>
|
|
#include <godot_cpp/variant/transform3d.hpp>
|
|
|
|
#include <godot_cpp/core/class_db.hpp>
|
|
|
|
#include <type_traits>
|
|
|
|
namespace godot {
|
|
|
|
class String;
|
|
|
|
class Skin : public Resource {
|
|
GDEXTENSION_CLASS(Skin, Resource)
|
|
|
|
public:
|
|
void set_bind_count(int32_t p_bind_count);
|
|
int32_t get_bind_count() const;
|
|
void add_bind(int32_t p_bone, const Transform3D &p_pose);
|
|
void add_named_bind(const String &p_name, const Transform3D &p_pose);
|
|
void set_bind_pose(int32_t p_bind_index, const Transform3D &p_pose);
|
|
Transform3D get_bind_pose(int32_t p_bind_index) const;
|
|
void set_bind_name(int32_t p_bind_index, const StringName &p_name);
|
|
StringName get_bind_name(int32_t p_bind_index) const;
|
|
void set_bind_bone(int32_t p_bind_index, int32_t p_bone);
|
|
int32_t get_bind_bone(int32_t p_bind_index) const;
|
|
void clear_binds();
|
|
|
|
protected:
|
|
template <typename T, typename B>
|
|
static void register_virtuals() {
|
|
Resource::register_virtuals<T, B>();
|
|
}
|
|
|
|
public:
|
|
};
|
|
|
|
} // namespace godot
|
|
|