- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
150 lines
8.3 KiB
C++
150 lines
8.3 KiB
C++
/**************************************************************************/
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/* theme.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#pragma once
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#include <godot_cpp/classes/ref.hpp>
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#include <godot_cpp/classes/resource.hpp>
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#include <godot_cpp/variant/color.hpp>
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#include <godot_cpp/variant/packed_string_array.hpp>
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#include <godot_cpp/variant/string_name.hpp>
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#include <godot_cpp/variant/variant.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <type_traits>
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namespace godot {
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class Font;
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class String;
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class StyleBox;
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class Texture2D;
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class Theme : public Resource {
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GDEXTENSION_CLASS(Theme, Resource)
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public:
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enum DataType {
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DATA_TYPE_COLOR = 0,
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DATA_TYPE_CONSTANT = 1,
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DATA_TYPE_FONT = 2,
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DATA_TYPE_FONT_SIZE = 3,
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DATA_TYPE_ICON = 4,
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DATA_TYPE_STYLEBOX = 5,
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DATA_TYPE_MAX = 6,
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};
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void set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_texture);
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Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const;
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bool has_icon(const StringName &p_name, const StringName &p_theme_type) const;
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void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
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void clear_icon(const StringName &p_name, const StringName &p_theme_type);
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PackedStringArray get_icon_list(const String &p_theme_type) const;
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PackedStringArray get_icon_type_list() const;
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void set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_texture);
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Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const;
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bool has_stylebox(const StringName &p_name, const StringName &p_theme_type) const;
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void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
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void clear_stylebox(const StringName &p_name, const StringName &p_theme_type);
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PackedStringArray get_stylebox_list(const String &p_theme_type) const;
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PackedStringArray get_stylebox_type_list() const;
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void set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font);
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Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const;
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bool has_font(const StringName &p_name, const StringName &p_theme_type) const;
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void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
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void clear_font(const StringName &p_name, const StringName &p_theme_type);
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PackedStringArray get_font_list(const String &p_theme_type) const;
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PackedStringArray get_font_type_list() const;
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void set_font_size(const StringName &p_name, const StringName &p_theme_type, int32_t p_font_size);
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int32_t get_font_size(const StringName &p_name, const StringName &p_theme_type) const;
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bool has_font_size(const StringName &p_name, const StringName &p_theme_type) const;
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void rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
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void clear_font_size(const StringName &p_name, const StringName &p_theme_type);
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PackedStringArray get_font_size_list(const String &p_theme_type) const;
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PackedStringArray get_font_size_type_list() const;
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void set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color);
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Color get_color(const StringName &p_name, const StringName &p_theme_type) const;
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bool has_color(const StringName &p_name, const StringName &p_theme_type) const;
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void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
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void clear_color(const StringName &p_name, const StringName &p_theme_type);
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PackedStringArray get_color_list(const String &p_theme_type) const;
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PackedStringArray get_color_type_list() const;
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void set_constant(const StringName &p_name, const StringName &p_theme_type, int32_t p_constant);
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int32_t get_constant(const StringName &p_name, const StringName &p_theme_type) const;
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bool has_constant(const StringName &p_name, const StringName &p_theme_type) const;
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void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
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void clear_constant(const StringName &p_name, const StringName &p_theme_type);
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PackedStringArray get_constant_list(const String &p_theme_type) const;
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PackedStringArray get_constant_type_list() const;
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void set_default_base_scale(float p_base_scale);
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float get_default_base_scale() const;
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bool has_default_base_scale() const;
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void set_default_font(const Ref<Font> &p_font);
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Ref<Font> get_default_font() const;
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bool has_default_font() const;
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void set_default_font_size(int32_t p_font_size);
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int32_t get_default_font_size() const;
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bool has_default_font_size() const;
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void set_theme_item(Theme::DataType p_data_type, const StringName &p_name, const StringName &p_theme_type, const Variant &p_value);
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Variant get_theme_item(Theme::DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const;
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bool has_theme_item(Theme::DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const;
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void rename_theme_item(Theme::DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
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void clear_theme_item(Theme::DataType p_data_type, const StringName &p_name, const StringName &p_theme_type);
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PackedStringArray get_theme_item_list(Theme::DataType p_data_type, const String &p_theme_type) const;
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PackedStringArray get_theme_item_type_list(Theme::DataType p_data_type) const;
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void set_type_variation(const StringName &p_theme_type, const StringName &p_base_type);
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bool is_type_variation(const StringName &p_theme_type, const StringName &p_base_type) const;
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void clear_type_variation(const StringName &p_theme_type);
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StringName get_type_variation_base(const StringName &p_theme_type) const;
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PackedStringArray get_type_variation_list(const StringName &p_base_type) const;
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void add_type(const StringName &p_theme_type);
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void remove_type(const StringName &p_theme_type);
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void rename_type(const StringName &p_old_theme_type, const StringName &p_theme_type);
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PackedStringArray get_type_list() const;
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void merge_with(const Ref<Theme> &p_other);
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void clear();
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protected:
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template <typename T, typename B>
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static void register_virtuals() {
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Resource::register_virtuals<T, B>();
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}
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public:
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};
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} // namespace godot
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VARIANT_ENUM_CAST(Theme::DataType);
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