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mtgodot-poc/project/auth_connect_bridge_test.gd
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shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

67 lines
2.2 KiB
GDScript

# auth_connect_bridge_test —— 40250 AccountConnector OnConnectFailure 的
# M2Client bridge 回归。运行时需要 MT_PROTOCOL=classic。
extends SceneTree
var _fail := 0
var _login_failures := 0
var _connect_failures := 0
func _ck(ok: bool, message: String) -> void:
if not ok:
_fail += 1
printerr("FAIL: " + message)
func _init() -> void:
call_deferred("_run")
func _run() -> void:
if not ClassDB.class_exists("M2Client"):
_ck(false, "M2Client extension is registered")
_finish()
return
var client: Node = ClassDB.instantiate("M2Client")
get_root().add_child(client)
client.connect("login_failed", Callable(self, "_on_login_failure"))
if client.has_signal("connect_failed"):
client.connect("connect_failed", Callable(self, "_on_connect_failure"))
else:
_ck(false, "M2Client exposes connect_failed")
client.connect_to_server("this-auth-host-must-not-resolve.invalid", 1,
"127.0.0.1", 1, "admin", "secret")
_ck(_connect_failures == 1,
"initial auth connect failure reaches the distinct OnConnectFailure bridge")
_ck(_login_failures == 0,
"initial auth connect failure is not reported as credential login failure")
_ck(String(client.get_stage()) != "failed",
"initial auth connect failure does not enter terminal Failed stage")
# LoginWindow.Connect must be able to reuse the retained ClassicSession owner
# after the first failure, instead of falling back to a newly destroyed
# connection owner.
client.retry_login("another-auth-host-must-not-resolve.invalid", 1,
"127.0.0.1", 1, "admin", "secret")
_ck(_connect_failures == 2,
"retry_login replaces only the auth transport after auth connect failure")
_ck(_login_failures == 0,
"auth connect retry remains separate from credential login failure")
_ck(String(client.get_stage()) != "failed",
"auth connect retry does not enter terminal Failed stage")
client.disconnect_from_server()
client.queue_free()
_finish()
func _finish() -> void:
if _fail == 0:
print("PASS: auth_connect_bridge_test")
else:
printerr("%d check(s) failed" % _fail)
quit(0 if _fail == 0 else 1)
func _on_login_failure(_reason: String) -> void:
_login_failures += 1
func _on_connect_failure(_reason: String) -> void:
_connect_failures += 1