Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
phases, EntityStore world model, ~all GC/CG headers. char create/delete,
private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
token), system-option + game-option + ESC system menu, private-shop 39-grid,
party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.
Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.
Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).
ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
213 lines
6.3 KiB
GDScript
213 lines
6.3 KiB
GDScript
# ChatUI (P3) —— 聊天窗:多标签 + 输入行 + 频道前缀 + 系统/战斗日志。
|
||
#
|
||
# var chat := preload("res://ui/chat_ui.gd").new()
|
||
# add_child(chat)
|
||
# chat.setup(m2client, canvas_parent) # canvas_parent: 一个 CanvasLayer/Control
|
||
# chat.focus_input() # Enter 键调
|
||
#
|
||
# 输入行前缀: /w <名> <话> 私聊 · /g 公会 · /p 队伍 · /s 喊话 · 其它 普通。
|
||
# 消费 M2Client:chat / whisper / item_picked_up。按类型分到 全部 / 私聊 / 系统 / 战斗 标签。
|
||
extends Node
|
||
|
||
# EChatType (wire.h)
|
||
const T_TALKING := 0
|
||
const T_INFO := 1
|
||
const T_NOTICE := 2
|
||
const T_PARTY := 3
|
||
const T_GUILD := 4
|
||
const T_SHOUT := 6
|
||
const T_WHISPER := 7
|
||
const FISHING_SUCCESS := 3
|
||
const FISHING_FAIL := 4
|
||
const FISHING_FISH := 5
|
||
|
||
const TABS := ["全部", "私聊", "系统", "战斗"]
|
||
const COLOR := {
|
||
0: Color(0.92, 0.92, 0.92), # talking
|
||
1: Color(0.55, 0.85, 1.0), # info
|
||
2: Color(1.0, 0.85, 0.3), # notice
|
||
3: Color(0.6, 0.85, 1.0), # party
|
||
4: Color(0.5, 1.0, 0.6), # guild
|
||
6: Color(1.0, 0.7, 0.4), # shout
|
||
7: Color(1.0, 0.6, 0.95), # whisper
|
||
}
|
||
|
||
signal line_added(tab: int, bbcode: String)
|
||
|
||
var client: Node
|
||
var _root: Control
|
||
var _log := {} # tab_index -> RichTextLabel
|
||
var _input: LineEdit
|
||
var _tab := 0
|
||
var _tab_btns := []
|
||
var _max_lines := 200
|
||
var _buffers := {} # tab -> Array[String]
|
||
|
||
func setup(m2client: Node, parent: Node) -> void:
|
||
client = m2client
|
||
_build(parent)
|
||
if client:
|
||
if client.has_signal("chat"):
|
||
client.chat.connect(_on_chat)
|
||
if client.has_signal("whisper_received"):
|
||
client.whisper_received.connect(_on_whisper)
|
||
if client.has_signal("item_picked_up"):
|
||
client.item_picked_up.connect(_on_pickup)
|
||
if client.has_signal("fishing_event"):
|
||
client.fishing_event.connect(_on_fishing_event)
|
||
|
||
func focus_input() -> void:
|
||
if _input:
|
||
_input.grab_focus()
|
||
|
||
# 预填 "/w <名> " 并聚焦(好友列表点名字时调)。
|
||
func start_whisper(name: String) -> void:
|
||
if _input:
|
||
_input.text = "/w %s " % name
|
||
_input.caret_column = _input.text.length()
|
||
_input.grab_focus()
|
||
|
||
func is_typing() -> bool:
|
||
return _input != null and _input.has_focus()
|
||
|
||
# --- 建 UI --------------------------------------------------------------
|
||
|
||
func _build(parent: Node) -> void:
|
||
_root = Control.new()
|
||
_root.set_anchors_preset(Control.PRESET_BOTTOM_LEFT)
|
||
_root.position = Vector2(12, -232)
|
||
_root.size = Vector2(460, 220)
|
||
parent.add_child(_root)
|
||
|
||
var panel := Panel.new()
|
||
panel.set_anchors_preset(Control.PRESET_FULL_RECT)
|
||
var sb := StyleBoxFlat.new()
|
||
sb.bg_color = Color(0.05, 0.06, 0.08, 0.72)
|
||
sb.set_corner_radius_all(4)
|
||
panel.add_theme_stylebox_override("panel", sb)
|
||
_root.add_child(panel)
|
||
|
||
var tabrow := HBoxContainer.new()
|
||
tabrow.position = Vector2(6, 4)
|
||
_root.add_child(tabrow)
|
||
for i in TABS.size():
|
||
var b := Button.new()
|
||
b.text = TABS[i]
|
||
b.toggle_mode = true
|
||
b.button_pressed = (i == 0)
|
||
b.add_theme_font_size_override("font_size", 11)
|
||
var idx := i
|
||
b.pressed.connect(func(): _select_tab(idx))
|
||
tabrow.add_child(b)
|
||
_tab_btns.append(b)
|
||
|
||
for i in TABS.size():
|
||
var rt := RichTextLabel.new()
|
||
rt.bbcode_enabled = true
|
||
rt.scroll_following = true
|
||
rt.selection_enabled = true
|
||
rt.position = Vector2(6, 30)
|
||
rt.size = Vector2(448, 158)
|
||
rt.visible = (i == 0)
|
||
rt.add_theme_font_size_override("normal_font_size", 12)
|
||
_root.add_child(rt)
|
||
_log[i] = rt
|
||
_buffers[i] = []
|
||
|
||
_input = LineEdit.new()
|
||
_input.placeholder_text = "回车发送 · /w 名 私聊 · /g 公会 · /p 队伍 · /s 喊话"
|
||
_input.position = Vector2(6, 192)
|
||
_input.size = Vector2(448, 24)
|
||
_input.add_theme_font_size_override("font_size", 12)
|
||
_input.text_submitted.connect(_on_submit)
|
||
_root.add_child(_input)
|
||
|
||
func _select_tab(i: int) -> void:
|
||
_tab = i
|
||
for t in _log:
|
||
_log[t].visible = (t == i)
|
||
for k in _tab_btns.size():
|
||
_tab_btns[k].button_pressed = (k == i)
|
||
|
||
# --- 输入 -------------------------------------------------------------
|
||
|
||
func _on_submit(text: String) -> void:
|
||
_input.clear()
|
||
if _input.is_inside_tree():
|
||
_input.release_focus()
|
||
var s := text.strip_edges()
|
||
if s == "" or client == null:
|
||
return
|
||
if s.begins_with("/w ") or s.begins_with("/whisper "):
|
||
var rest := s.substr(s.find(" ") + 1).strip_edges()
|
||
var sp := rest.find(" ")
|
||
if sp > 0:
|
||
var to := rest.substr(0, sp)
|
||
var msg := rest.substr(sp + 1).strip_edges()
|
||
client.whisper(to, msg)
|
||
_append(1, T_WHISPER, "→ %s: %s" % [to, msg])
|
||
return
|
||
var map := {"/g ": T_GUILD, "/p ": T_PARTY, "/s ": T_SHOUT}
|
||
for pre in map:
|
||
if s.begins_with(pre):
|
||
client.say(map[pre], s.substr(3).strip_edges())
|
||
return
|
||
client.say(T_TALKING, s)
|
||
|
||
# --- 收消息 --------------------------------------------------------------
|
||
|
||
func _on_chat(type: int, vid: int, text: String) -> void:
|
||
var who := ""
|
||
if client and client.has_method("get_entity"):
|
||
var e: Dictionary = client.get_entity(vid)
|
||
if not e.is_empty():
|
||
who = String(e.get("name", ""))
|
||
var body := ("%s: %s" % [who, text]) if who != "" else text
|
||
var tab := 0
|
||
if type == T_INFO or type == T_NOTICE:
|
||
tab = 2
|
||
_append(tab, type, body)
|
||
if tab != 0:
|
||
_append(0, type, body) # 全部标签也收一份
|
||
|
||
func _on_whisper(sub: int, from: String, text: String) -> void:
|
||
var tag := from
|
||
if sub == 1:
|
||
tag = "[系统]"
|
||
elif sub == 2:
|
||
tag = "[GM] " + from
|
||
_append(1, T_WHISPER, "%s: %s" % [tag, text])
|
||
_append(0, T_WHISPER, "%s: %s" % [tag, text])
|
||
|
||
func _on_pickup(vnum: int, count: int, from: String) -> void:
|
||
var s := "拾取 #%d x%d" % [vnum, count]
|
||
if from != "":
|
||
s += "(来自 %s)" % from
|
||
_append(2, T_INFO, s)
|
||
_append(3, T_INFO, s)
|
||
|
||
func _on_fishing_event(subheader: int, info: int, _dir: int) -> void:
|
||
var s := ""
|
||
if subheader == FISHING_SUCCESS:
|
||
s = "鱼钩命中"
|
||
elif subheader == FISHING_FAIL:
|
||
s = "钓鱼失败"
|
||
elif subheader == FISHING_FISH:
|
||
s = "捕获物品 #%d" % info if info != 0 else "没有捕获到物品"
|
||
if s != "":
|
||
_append(2, T_INFO, s)
|
||
_append(3, T_INFO, s)
|
||
|
||
# --- 追加行 --------------------------------------------------------------
|
||
|
||
func _append(tab: int, type: int, body: String) -> void:
|
||
var c: Color = COLOR.get(type, COLOR[0])
|
||
var line := "[color=#%s]%s[/color]" % [c.to_html(false), body]
|
||
var buf: Array = _buffers[tab]
|
||
buf.append(line)
|
||
if buf.size() > _max_lines:
|
||
buf.pop_front()
|
||
var rt: RichTextLabel = _log[tab]
|
||
rt.text = "\n".join(buf)
|
||
line_added.emit(tab, line)
|