- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
81 lines
2.2 KiB
JSON
81 lines
2.2 KiB
JSON
{
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"reference": "GameLib/PhysicsObject.cpp",
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"reference_sha256": "8855922dc447b61dff9d860110d637b9ab9154b3c0a0142b74de3e2c61f56a0b",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CPhysicsObject::Update": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Update"
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]
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},
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"CPhysicsObject::Accumulate": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Accumulate"
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]
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},
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"CPhysicsObject::IncreaseExternalForce": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::IncreaseExternalForce"
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]
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},
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"CPhysicsObject::SetLastPosition": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetLastPosition"
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]
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},
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"CPhysicsObject::GetLastPosition": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetLastPosition"
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]
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},
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"CPhysicsObject::SetDirection": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetDirection"
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]
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},
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"CPhysicsObject::GetXMovement": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetXMovement"
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]
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},
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"CPhysicsObject::GetYMovement": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetYMovement"
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]
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},
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"CPhysicsObject::isBlending": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::isBlending"
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]
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},
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"CPhysicsObject::Initialize": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Initialize"
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]
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},
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"CPhysicsObject::CPhysicsObject": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::CPhysicsObject"
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]
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},
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"CPhysicsObject::~CPhysicsObject": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::~CPhysicsObject"
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]
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}
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}
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}
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