Files
mtgodot-poc/formats/textscript.h
T
shenandClaude Sonnet 5 47baf6c0c6 Metin2 game client (P0–P11) + mobile asset pipeline
Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
  phases, EntityStore world model, ~all GC/CG headers. char create/delete,
  private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
  quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
  char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
  token), system-option + game-option + ESC system menu, private-shop 39-grid,
  party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
  dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.

Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.

Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).

ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
2026-08-31 20:02:12 +09:00

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// Metin2 文本脚本(.msa / .msm / 各种 .txt)—— token 树解析。
// 语法:空白分隔 token`key value...` 行;`Group Name { ... }` 块;`"quoted"` 串;`#` 到行尾注释。
// 照 EterBase/CTextFileLoader + EterLib CTokenVector 的效果。M2 T1。
#pragma once
#include <string>
#include <vector>
namespace fmt {
struct Node {
std::string name; // Group 名(根节点为空)
std::vector<std::vector<std::string>> lines; // 非 Group 行:token 列表([0]=key
std::vector<Node> groups; // 子 Group
// 便捷取值(在本节点的 lines 里找 key,大小写不敏感)
const std::vector<std::string>* find(const char* key) const;
std::string str(const char* key, const std::string& def = "") const; // 取第 1 个值(去引号)
float num(const char* key, float def = 0) const;
int inum(const char* key, int def = 0) const;
const Node* group(const char* name) const;
};
// 解析整段文本。失败返回 false 并写 err。
bool parse_textscript(const std::string& text, Node& root, std::string* err);
bool parse_textscript_file(const std::string& path, Node& root, std::string* err);
} // namespace fmt